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  1. #3291
    Red Comet Guren's Avatar
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    Quote Originally Posted by Ellie Q View Post
    There ya go. That's more reasonable. Probably not king punch levels of prep or drain, so don't beat yourself too hard for it.
    Noted. Mantra technique is also edited out as discussed.

  2. #3292
    Sunny Magma Man Garra's Avatar
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    Triton "Amikiri" Lowell
    (Secondary Character)

    Name: Triton Lowell
    Epithet: Amikiri
    Affilliations: To be determined
    Occupation: Shipwright
    Level: 400
    Class: Profession Class
    Bounty: N/A
    Gender: Male
    Race: Fishman (Frilled Shark Fishman)
    Age: 23
    Date Of Birth: January 1st
    Height: 3m (9.9ft)
    Weight: 180kg (397lbs)
    Likes: Ships
    Dislikes: World Government, Celestial Dragons

    Spoiler: Combat Stats/Profession Stats
    Strength: 70
    Agility: 100
    Vitality: 70
    Fishman Karate: 60
    Profession+(Shipwright): 100

    Shipwright (40 stars)
    -Metallurgy: *****
    -Ship-craft: *****
    -Architecture: *****
    -Robotics: *****
    -Barter: *****
    -Artillery: *****
    -Chemistry: *****
    -Mechanics: *****


    Spoiler: Frilled Shark Attributes
    Flexibility: As a Frilled Shark Fishman, Amikiri has an eel-like, elongated body that allows him to be much more flexible than the typical fishman. He can coil up his body in order to make powerful attacks or he can use this flexibility to wrap himself around his opponents. It also helps for when he is working on ships and needs to get in places that a rigid body cannot.

    Jaws: Amikiri has very small trident shaped teeth that point inwards, making it easy to grab hold of prey but make it nearly impossible to pull out of his grasp. They are almost like rows and rows of little daggers that won't let go. Along with this, Amikiri is able to open his mouth as wide as about half his body in order to chomp down on an opponent effectively. Unfortunately he doesn't have a very hard bite, but the teeth definitely make up for this.

    Scales: Amikiri has placoid scales. These help him to swim quickly in the ocean, but also enable him with a sort of rough armor. Rubbing against this fishman the wrong way is like sliding your hand along a cheese grater. (only if you are brushing along the wrong way)

    Elasmobranchism: Amikiri produces oils in his liver that help him stay underwater or stay afloat. Amikiri can spit up this oil in order to create a slick surface but if he does he can't control his bouyancy until his body produces more of that liver. This oil also can act as sustenance if there is no food available for Amikiri


    Spoiler: Fishman Karate Techniques
    Hyakumaigawara Seiken (百枚瓦正拳 Hyakumaigawara Seiken?, literally meaning "Hundred Tile True Punch"): A hard punch that can send an opponent flying. Kuroobi claims that this attack is so strong that it can break through one hundred tiles.

    Kaisoku: Harakudashigeri (海速 腹下し蹴り Kaisoku: Harakudashigeri?, literally meaning "Sea-Speed Stomach Drop Kick"): An underwater attack, the attacker darts forward and uses the momentum to deliver a savage side kick to the opponent's stomach.

    Ka Ka Kakato Otoshi (火華カカト落とし Ka Ka Kakato Otoshi?, literally meaning "Fire Flower Heel Drop"): Done underwater, Kuroobi spins and hits his opponent with the heel of his foot.

    Kaimen Wari (海面・割り Kaimen Wari?, literally meaning "Sea Surface Splitter"): Using a karate chop, the attacker can split the very ocean itself in order to send a shock wave to attack an enemy.

    Karakusagawara Seiken (唐草瓦正拳 Karakusa-gawara Seiken?, literally meaning "Arabesque Tile True Punch"): the user punches at a fair distance from the intended target(s), transmitting the force of the blow through the water vapor in the air to release a shock wave that sends them flying. This move is similar to Bartholomew Kuma's Pad Ho with the only difference being that the shock waves are not concentrated upon being released; but in exchange has a much wider area of effect. This move has a delayed effect, as the shock wave takes a while to reach the opponent(s).

    Yarinami (槍波 Yarinami?, literally meaning "Spear Wave"): A technique used on a body of water's surface. The user heaves a spear-shaped burst of water with enough force to punch a hole in solid structures.

    Samegawara Seiken (鮫瓦正拳 Samegawara Seiken?, literally meaning "Shark Tile True Punch"): A powerful straight punch similar to the users usual seiken that transmits the force of the impact through the water in a person's body, enabling the strike to bypass a person's defenses; even those of devil fruit users.

    Yabusame (矢武鮫 Yabusame?, literally meaning "Arrow Military Shark"): the user first wets his arm, then he uses his massive strength to throw many drops of water, which are converted into deadly arrows through mere kinetic force.

    Umidaiko (海太鼓 Umidaiko?, literally meaning "Ocean Drum"): the user punches the water in front of him pushing it at his opponent and sending a shockwave through it. The shockwave hits the opponent dealing great damage and leaving a pressure mark on his body.

    Summertime Coil: Amikiri coils his upper body and releases the energy in the form of a powerful headbutt.

    Springtime Coil: Sucking up as much water as he can, Amikiri coils up in order to fire a powerful blast of water from his mouth like a firehose.

    Autumn Coil: A defensive move in which Amikiri relaxes his body and uses his flexibility in order to roll with punches and take less damage.

    Winter Coil: Wrapping around the opponent with his body, Amikiri begins to squeeze in order to push all the air out of their lungs and crush them with is body


    Spoiler: Personality and History
    Personality:
    Amikiri is a pretty happy person. There isn't much that really bothers him on a macro level. He does however have a very strong dislike for the World Government and the Celestial Dragons. He doesn't trust them and would like to overthrow them at some point. Amikiri also seems to be slightly racist towards humans. He doesn't exactly trust them all to much, considering what they have done to his people.

    History: TBA

    Last edited by Garra; 08-25-2017 at 02:30 PM.
    Never underestimate your opponent, no matter how small they may seem.

    Reudi Jackson Faust - Marine Captain
    Sai Mugurama - Blue Suns Captain

    Quote Originally Posted by Rainbow Dash View Post
    How to beat Garra, A guide to fighting the slippery man.

    Step 1. Find Garra.
    Step 2. Strip down into nothing but a speedo.
    Step 3. Oil yourself up.
    Step 4. Wrestle with him.
    Step 5. Prove that your slippery oily body is superior to his.
    step 6. Go out drinking afterwards.

  3. #3293
    Quote Originally Posted by Garra View Post
    Triton "Amikiri" Lowell
    (Secondary Character)

    Name: Triton Lowell
    Epithet: Amikiri
    Affilliations: To be determined
    Occupation: Shipwright
    Level: 400
    Bounty: N/A
    Gender: Male
    Race: Fishman (Frilled Shark Fishman)
    Age: 23
    Date Of Birth: January 1st
    Height: 3m (9.9ft)
    Weight: 180kg (397lbs)
    Likes: Ships
    Dislikes: World Government, Celestial Dragons

    Spoiler: Combat Stats/Profession Stats
    Strength: 70
    Agility: 100
    Vitality: 70
    Fishman Karate: 60
    Profession+(Shipwright): 100

    Shipwright (10 stars)
    -Metallurgy: ***
    -Ship-craft: *****
    -Architecture: **


    Spoiler: Frilled Shark Attributes
    Flexibility: As a Frilled Shark Fishman, Amikiri has an eel-like, elongated body that allows him to be much more flexible than the typical fishman. He can coil up his body in order to make powerful attacks or he can use this flexibility to wrap himself around his opponents. It also helps for when he is working on ships and needs to get in places that a rigid body cannot.

    Jaws: Amikiri has very small trident shaped teeth that point inwards, making it easy to grab hold of prey but make it nearly impossible to pull out of his grasp. They are almost like rows and rows of little daggers that won't let go. Along with this, Amikiri is able to open his mouth as wide as about half his body in order to chomp down on an opponent effectively. Unfortunately he doesn't have a very hard bite, but the teeth definitely make up for this.

    Scales: Amikiri has placoid scales. These help him to swim quickly in the ocean, but also enable him with a sort of rough armor. Rubbing against this fishman the wrong way is like sliding your hand along a cheese grater. (only if you are brushing along the wrong way)

    Elasmobranchism: Amikiri produces oils in his liver that help him stay underwater or stay afloat. Amikiri can spit up this oil in order to create a slick surface but if he does he can't control his bouyancy until his body produces more of that liver. This oil also can act as sustenance if there is no food available for Amikiri


    Spoiler: Fishman Karate Techniques
    Hyakumaigawara Seiken (百枚瓦正拳 Hyakumaigawara Seiken?, literally meaning "Hundred Tile True Punch"): A hard punch that can send an opponent flying. Kuroobi claims that this attack is so strong that it can break through one hundred tiles.

    Kaisoku: Harakudashigeri (海速 腹下し蹴り Kaisoku: Harakudashigeri?, literally meaning "Sea-Speed Stomach Drop Kick"): An underwater attack, the attacker darts forward and uses the momentum to deliver a savage side kick to the opponent's stomach.

    Ka Ka Kakato Otoshi (火華カカト落とし Ka Ka Kakato Otoshi?, literally meaning "Fire Flower Heel Drop"): Done underwater, Kuroobi spins and hits his opponent with the heel of his foot.

    Kaimen Wari (海面・割り Kaimen Wari?, literally meaning "Sea Surface Splitter"): Using a karate chop, the attacker can split the very ocean itself in order to send a shock wave to attack an enemy.

    Karakusagawara Seiken (唐草瓦正拳 Karakusa-gawara Seiken?, literally meaning "Arabesque Tile True Punch"): the user punches at a fair distance from the intended target(s), transmitting the force of the blow through the water vapor in the air to release a shock wave that sends them flying. This move is similar to Bartholomew Kuma's Pad Ho with the only difference being that the shock waves are not concentrated upon being released; but in exchange has a much wider area of effect. This move has a delayed effect, as the shock wave takes a while to reach the opponent(s).

    Yarinami (槍波 Yarinami?, literally meaning "Spear Wave"): A technique used on a body of water's surface. The user heaves a spear-shaped burst of water with enough force to punch a hole in solid structures.

    Samegawara Seiken (鮫瓦正拳 Samegawara Seiken?, literally meaning "Shark Tile True Punch"): A powerful straight punch similar to the users usual seiken that transmits the force of the impact through the water in a person's body, enabling the strike to bypass a person's defenses; even those of devil fruit users.

    Yabusame (矢武鮫 Yabusame?, literally meaning "Arrow Military Shark"): the user first wets his arm, then he uses his massive strength to throw many drops of water, which are converted into deadly arrows through mere kinetic force.

    Umidaiko (海太鼓 Umidaiko?, literally meaning "Ocean Drum"): the user punches the water in front of him pushing it at his opponent and sending a shockwave through it. The shockwave hits the opponent dealing great damage and leaving a pressure mark on his body.

    Summertime Coil: Amikiri coils his upper body and releases the energy in the form of a powerful headbutt.

    Springtime Coil: Sucking up as much water as he can, Amikiri coils up in order to fire a powerful blast of water from his mouth like a firehose.

    Autumn Coil: A defensive move in which Amikiri relaxes his body and uses his flexibility in order to roll with punches and take less damage.

    Winter Coil: Wrapping around the opponent with his body, Amikiri begins to squeeze in order to push all the air out of their lungs and crush them with is body


    Spoiler: Personality and History
    Personality:
    Amikiri is a pretty happy person. There isn't much that really bothers him on a macro level. He does however have a very strong dislike for the World Government and the Celestial Dragons. He doesn't trust them and would like to overthrow them at some point. Amikiri also seems to be slightly racist towards humans. He doesn't exactly trust them all to much, considering what they have done to his people.

    History: TBA

    I am guessing that you are using the Profession Class.
    Which, if you really do have a profession stat, means you have another 30 stars to use.
    Approved

  4. #3294
    Duchess of Eggplants Ellie Q's Avatar
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    Alright, so I got a decent list of changes:
    - Bo for approval. Added new zoan, armor, and flight. Adjusted stats to new set amount. Added new final attack: King's punch... with four arms.
    - Taking Bo's extra arms and placing them on GG.*
    - Taking Peto from Comm and putting it into Morti.
    -- Edited wording on Break Chains to include robotics and Passive Break from Bo's bio.
    - Taking the bakumetal weapon zoan from Jak (w/dials) and giving it to Morti.
    - Taking the hand blades from Jak to Morti.
    - Taking the two gadgets from Jak to Morti.
    ---> Since both are H.Gadgets, transforming both into two pairs of doc octopus limbs.
    - Taking the NPCs from Comm to Morti.
    - Taking the ammo from Com to Morti.
    - Taking the gear, power armor, tesla doodad from Com to Morti.
    - Changed Morti's perks.
    - Changed bakumetal weapon and will use robotics skills from Morti.


    Commissar and Jak should both be completely item less now and dead characters until new changes surface.


    EDIT = *
    Last edited by Ellie Q; 08-27-2017 at 06:44 AM.
    "FTTB" - Ellie Q
    Morticia & Nya & Uus & Payne

  5. #3295
    http://www.animeflame.net/showthread...971#post212971 Gin for approval

    Pretty sure my previous Ito char had all the same techniques, but I figured it should be reapproved. The char change will be bought after approval.

  6. #3296
    Duchess of Eggplants Ellie Q's Avatar
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    Considering most of the techniques are fancy rewrites of the wiki page (which you could've just linked instead of using any font,) approved. FTTB.

    One thing to clarify: Strings may not be a conductor, but they are also not resistors. You and your strings are not immune to electricity in the sense rubber is. Do keep that in mind.
    "FTTB" - Ellie Q
    Morticia & Nya & Uus & Payne

  7. #3297

  8. #3298
    Red Comet Guren's Avatar
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    General Information
    Spoiler:


    • Name: Jin
    • Alias: Metal Bat
    • Affiliation: Pirate/Delinquent
    • Rank: Super Nova
    • Bounty: 220,000,0000
    • Race: Human
    • Gender: Male
    • Age: 18
    • Height:175 cm
    • Weight: 69

    Appearance: Metal Bat is a young man with black hair styled in a pompadour and dark eyes that emphasize his hot temper. He wears black bontan pants and black gakuran, which he drapes over his red long-sleeved turtleneck.


    Personality: Metal Bat has a great deal of confidence in himself stating that he did not care whether a threat is a marine Admiral or pirate commander. He also seems to be brash and reckless, as he'd rather break stuff than examine them. He speaks in a very rough dialect, pronouncing "yer" instead of "your".

    Despite his brash attitude, he still has a soft side in him when it comes to his sister, who he treats very well and spoils to an extent. Having lost their parents at a young age, Bad feels responsible to his little sister. He does multiple jobs to support her making sure she'd get into a good school and have a better life than he has.


    Statistics
    Spoiler:
    Total Points: 453
    Spent Points: 444
    • STR: 100
    • AGI: 80
    • VIT: 83
    • Mondo Mondo no Mi: 100
    • Way of the Bat: 81

    Perks
    - Devil fruit: Item coating[Allows Jin to coat his weapons with a diamond layer]

    Baseballer
    • Pitching: ★★★(3)
    • Batting: ★★★★ (3)
    • Bunting: ★

    Items:
    Kairoseki[tipped?] baseball bat


    Devil fruit
    Spoiler:
    Mondo Mondo no mi:
    Spoiler:

    Jin has eaten the Mondo Mondo no mi a Paramecia-type Devil Fruit that allows him to transform parts and most likely all of his body, into diamond. This power has earned him the nickname "Crazy Diamond".

    Jin's powers give him the ability to greatly increase his offensive and defensive capabilities, as his already strong physical attacks are enhanced by the density of his diamond body. His defenses seem to enhance exponentially, as diamond is one of the hardest substance in the world along with Seastone and the Poneglyphs.

    Canon techniques here.

    Custom techniques:

    Item coating - Jin can coat his metal bats with a diamond layer, boosting their attack and defense powers greatly.
    Partial coating- Jin can choose which body part he coats in battle.
    Reflex coating - Training his devil fruit as if it were a logia type. Jin has a similar defense.



    Way of the Bat
    Spoiler:

    The way of the bat is a custom fighting style Jin came up with after combining his love for baseball with his obsession over old samurai movies.

    Passives
    Dash - Being a trained baseballer Jin can dash with blinding speeds from one base to the next [ Soru guidelines]
    Batting - Due to his skill in baseball Jin can bat incoming physical projectiles back at his opponent. He can also fling his own projectiles at his enemy.
    Weight shift - As baseball has various ways of pitching, Jin had to adapt to incoming strikes which gave him a passive ability to control his weight shift. Allowing him to remain stationary when out of balance
    Bat proficiency - Allows him to wield the bat with incredible skill and accuracy, hitting stuff from far away but also blocking things with his bat.
    Two hand mode - 'Power up' Jin as he now uses the strength from both his hands to deliver attacks.

    Actives
    Dragon Thrashing (怒羅厳シバき, Do Ra Gon Shibaki) - Jin unleashes a barrage of smacks with his bat from multiple angles.

    Savage Tornado (野蛮トルネード, Yaban Torunēdo): Jin wildly spins with his trademark weapon strong enough to create a small tornado.

    Crazy death blow - Jin thrusts with his bat creating a compressed blast of air appearing as if he fired a bullet from his metal bat.

    Watch yer hands - Jin can hit an opponent's fist before they can reach them due to his better reach. This can be used to disarm an opponent or to harm their hands.

    Crazy death blows - The same as crazy death blow but multiple strikes at once, a combo move.

    Home run swing - Jin holds his bat with both his arms and swings with all his might, creating either a powerful gale that blows back an opponent. Or doubles his attacking power as he puts both his arms behind it.




    Haki:
    Spoiler:

    None currently



    Timeline
    Spoiler:
    TBA
    Last edited by Guren; 01-08-2018 at 06:21 PM.

  9. #3299
    Duchess of Eggplants Ellie Q's Avatar
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    Approved, but keep in mind most all cannon poison is liquid, even the walls of poison that leak and flow; solid poison could be a thing, but weak in durability. There will be no ways to increase that durability.

    If you want actual nonlethal poison, use alcohol for your arms. Clear, somewhat burning on open cuts, but plausible. More plausible than magically nonlethal poison.
    "FTTB" - Ellie Q
    Morticia & Nya & Uus & Payne

  10. #3300
    Red Comet Guren's Avatar
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    Quote Originally Posted by Ellie Q View Post
    Approved, but keep in mind most all cannon poison is liquid, even the walls of poison that leak and flow; solid poison could be a thing, but weak in durability. There will be no ways to increase that durability.

    If you want actual nonlethal poison, use alcohol for your arms. Clear, somewhat burning on open cuts, but plausible. More plausible than magically nonlethal poison.
    That didn't even cross my mind. Thanks for the approval.

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