Page 73 of 373 FirstFirst ... 2363717273747583123173 ... LastLast
Results 721 to 730 of 3725
  1. #721
    Duchess of Eggplants Ellie Q's Avatar
    Join Date
    Jul 2013
    Location
    057.430.283
    Posts
    28,815
    Also, keep in mind, cyborg equipment, for more than ON/OFF, needs an FS with points in it.
    "FTTB" - Ellie Q
    Morticia & Lusti & Imp & Ara-Ni

  2. #722
    ...
    Last edited by kakashi19283; 03-27-2014 at 11:39 PM.

  3. #723
    The Lawyer Ichimonji's Avatar
    Join Date
    Jul 2013
    Location
    Isla del Encanto
    Posts
    8,450

    The Vault



    Odin The Allfather

    Equipment | Weapons
    Spoiler:
    Equipment

    Reject Dial [Pic]
    The Reject is a much rarer and more powerful version of the Impact Dial. When used, it unleashes whatever force it absorbed times ten, its backlash often lethal. Being so small, Odin wears it like a backpack, fitting perfectly to his whole frame.
    • Image Dial

    Weapons

    Peg of the Cogs [Link]
    The Yonko Black Cogs took the dwarf in after the events at MBC to aid in his recovery, for caring so closely their Nakama Red. There, a technician would masterfully craft a peg leg of gold and other sparkling metals that replaced Odin's right leg. Like Crocodile, this peg can become sand in the logia's powers.
    • Blue-ringed Octopus Venom


    Suna Suna no Mi
    Spoiler:
    Suna Suna no Mi

    Introduction
    The Suna Suna no Mi is a Logia-type Devil Fruit that allows the user to create, control, and transform into the sand at will. It also allows the user to locate quicksand, set off sandstorms, create tsunamis, sense people through sand, and absorb liquids. It is also the one of the few Logia type fruit that can naturally counteract its own weakness and is even stronger in desert areas.

    Usage & Abilities
    Odin Allfather can suck all the moisture out of any object, causing them to wither and crumble into dust and sand, living or non-living, hence allowing him to utterly destroy his surroundings. The concussive force of the sand can create shockwaves and carry dehydrating ability. The King is known for combining his Suna abilities with haki and fire, compressing and promoting concussive force, able to form glass.


    Spoiler: Suna Abilities
    Mastered Abilities

    Mjölnir Charge
    Odin has also mastered it to the extent where he can cause an imbalance of electrical charges by buffering sand, causing static electricity to coarse through the sand.

    Desert Hand (Perk)
    Odin has mastered the Suna to an extent it takes him less stamina to utilize his power. This allows the dwarf to use more sand without using as much stamina.

    Call of Midgard [Gear 2nd]
    By utilizing his dehydrating power to the extreme, Odin is able to eradicate the humidity in the air around him and break down the water moisture in the air pressure. By dehydrating the air, he eliminates any air resistance that exists around his body. This allows Odin's mobility to increase dramatically, w/o any type of resistance, to Soru-like levels, much like the Gomu's Gear Second. As a drawback of continuously dehydrating the air around him, Odin cannot dehydrate anything else while using this technique.

    Valhalla's Ascension [Gear 3rd]
    Allfather compacts his sand, shedding any impure parts of his sand, keeping only the strongest minerals. By pummeling and compacting her sand to such an extreme extent, his sand becomes "pure", and increases in durability significantly, gaining a white aura. This increases the strength of Allfather's attacks, much like the Gomu's Gear Third. As a drawback of compacting the sand, it becomes solid enough to hit.


    Spoiler: Suna Ascended
    God of Nifleheim [God Form]

    God Form
    God form. Odin forces his power to overflow outward, transforming into a human-sized monster of sand, outfitted with tendrils spawning all over its body moving independently of the main body. All but the core of the monster is made up of "pure" sand [Gear 3rd] (see above). Each punch sets off sandstorms and tornadoes of sand, at their strongest. Given "giant-size" for a dwarf is human-size, Odin gains the boost in strength of god-form while keeping the mobility of someone in human-size. God form is highly draining on vitality.

    Titan of Asgard [Titan Form]

    Titan Form (Gear 4th)
    Titan form. While in God Form, Odin uses his mastered haki to form tattoo-like markings on the God body, concentrated haki. Odin uses the power of haki to compress the overflowing element inward, condensing God Form's power into the size of a dwarf. The King becomes a concentrated core of power, an increase in power over a smaller area while retaining the mobility of a dwarf. While in Titan form, Odin combines [Gear 2nd] and [Gear 3rd] (see above). Titan form is extremely draining on vitality.

    Spoiler: Named Techniques
    Barján
    Classification: Devil Fruit
    Type: Offensive/Supplementary
    Range: Short-Mid
    Parent Technique: N/A

    Odin swings her arm forward while leaving a crescent shaped trail of sand behind it. Anything hit by that trail is instantly robbed of all moisture because of the logia's dehydration ability. This ability can be used through her right hand, the sand connected to it robbing the moisture of anything it touches, living or non-living, utterly destroy his surroundings, and killing all organic lifeforms via dehydration.

    Desert Spada
    Classification: Devil Fruit
    Type: Offensive
    Range: Mid-Long
    Parent Technique: N/A

    Odin's signature technique, she forms her hand into a loose blade of fast-moving sand and then stabs it into the ground, extending it along the ground like a torpedo, splitting anything in its path, including the very ground itself, through extreme and focused erosion, created by the sand blade, which is strong enough to slice a man in half. It can also form static surge to run with the blade, for added AoE.

    Sables
    Classification: Devil Fruit
    Type: Offensive/Defensive
    Range: Mid-Long
    Parent Technique: N/A

    Odin summons a massive tornado of sand and sends it on a rampage. Once this sandstorm grows large enough, not even she can stop it. She can also make a sandstorm that can suck the water out of living things and is apparently able to crack steel. Another usage is to send people flying with this technique and deliver hefty impact to all those caught within.

    Desert Encierro
    Classification: Devil Fruit
    Type: Offensive/Supplementary
    Range: Short
    Parent Technique: N/A

    Odin grabs someone with his right hand, then slowly or quickly drains the moisture from them with her dehydration ability. This leaves them in a withered and seemingly fleshless state. This can also be used on inorganic objects, and they shall wither and break away. Likewise, one can dry incoming liquids and moisture that is alien to him rapidly.

    Desert la Spada
    Classification: Devil Fruit
    Type: Offensive
    Range: Mid-Long
    Parent Technique: Desert Spada

    An altered version of Desert Spada. Odin now forms several solid blades with fan-shaped edges instead of one large blade made from sand. By compacting the sand together, it forms a highly resilient lattice of whirling blades that slice anything on contact. Isis often controls these blades for dehydration, as long as contact is kept through it.

    Ground Seco
    Classification: Devil Fruit
    Type: Offensive/Supplementary
    Range: All Ranges
    Parent Technique: N/A

    Odin places her hand on the ground and uses the sand logia's dehydration ability to dry out a huge area around her, turning it into a desert wasteland. When he does this, it also can cause the area around her to crumble and cave in, causing unfortunate foes to fall to their death. The speed of this dehydration is surprisingly quick and can be used to overtake the area of sand.

    Desert Girasole
    Classification: Devil Fruit
    Type: Offensive
    Range: Mid-Long
    Parent Technique: N/A

    Odin stabs her hand into the ground, causing the area in front of her to collapse, creating there a giant pit of quicksand, with the sand being taking away by underground rivers (which she can detect). Anything caught in the pit will be sucked in and buried alive. The quicksand will also compact and crush anything in its entrails with extreme pressure.

    Ground Death
    Classification: Devil Fruit
    Type: Offensive/Supplementary
    Range: All Ranges
    Parent Technique: Ground Seco

    An extremely strong version of Ground Secco. However, Odin not only dries up the ground but anything and everything on it including people and even buildings, all of which is transformed into sand if it has steady contact with the ground. The speed at which things dry also seemingly increases. Given it preys and turns objects into the sand, this technique turns the area into a desert-like environment.

    Sables Pesado
    Classification: Devil Fruit
    Type: Offensive
    Range: All Ranges
    Parent Technique: Sables

    Odin gathers a swirling mass of extremely dense sand in his hand, then hurls it at his opponent, causing a massive shock wave upon impact. Unlike its parent technique, Sables Pesado is accompanied by a static shock, made by the whirling element, and its power causes a shockwave strong enough to crush steel.


    Spoiler: Custom Techniques
    Desert Grande Espada
    Classification: Devil Fruit
    Type: Offensive
    Range: All Ranges
    Parent Technique: Desert la Spada

    An altered and enhanced version of Desert la Spada. Isis uses her most compacted sand to forms a large version of her Desert Spada attack with more powerful effects. By forming the sand blade around the opponent with the sand around it, the blade spawns on him. Unlike the other versions, Desert Grande Espada dehydrates and crushes anyone on its grasp, as long as Odin keeps physical contact with it.

    Armadura de Desierto
    Classification: Devil Fruit
    Type: Defensive
    Range: Short
    Parent Technique: N/A

    Odin covers himself with a compacted layer of sand, providing an additional defense, ever pressurized for tougher might. The outer layer absorbs impact, like sand does, while the second takes it head-on. Though quite effective, maintaining the armor requires a large amount of stamina, as the additional weight of the sand leads to decreased levels of speed and mobility. Though not passive, and therefore the user must concentrate to do it, the sand can dehydrate anything it is in contact with.

    Rebellion del Desierto
    Classification: Devil Fruit
    Type: Offensive/Supplementary
    Range: Mid-Long
    Parent Technique: N/A

    Isis manipulates sand to revolve around the target at high-speeds, then swipes her hand to make it suddenly whirl together with the target in the middle, crushing him. This deals severe blunt force, pressurizing to crush the target, as well as encasing him in the substance to bind him. Should the attacking sand be Isis herself, it can also have a dehydrating effect.

    Sables Punazo
    Classification: Devil Fruit
    Type: Offensive/Supplementary
    Range: Mid-Long
    Parent Technique: Sables

    Like it's parent technique, the user whirls sand into a small tornado. This time, though, he whirls it around his limb, compacting. When the limb is hurled in the form of a fist/kick, a powerful sand tornado accompanies the blow, and strikes them with great blunt power; so much, in fact, that even nearby enemies which aren't directly struck by the attack will be thrown to the ground by the tornado's sheer rotatory power. It will also whirl the target inside as it blows up into large-size. If done wit the right hand, this attack also dehydrated anything caught inside.

    Sand Tomb
    Classification: Devil Fruit
    Type: Offensive/Supplementary
    Range: All Ranges
    Parent Technique: N/A

    With her ability to control sand, Isis encases his opponent in a large amount of sand, immobilizing them. The sand then pressurizes to crush whoever is inside with imploding force. If the user has direct touch of the piling sand, dehydration will also occur. A more advanced version of this technique involved covering the enemy with several successive layers of the material, before compressing it into the form of a huge pyramid which serves to imprison and crush the target upon its completion, with condensed sand of greater strength. Alternatively, one can use this technique partially, on a limb instead of the whole body.

    Erupcion del Desierto
    Classification: Devil Fruit
    Type: Offensive/Supplementary
    Range: All Ranges
    Parent Technique: Ground Seco/Death

    By placing his right hand on the ground, the user dehydrates it and makes the ground beneath the opponent crumble, robbing it of so much moisture it turns to sand. This creates an "explosion" of sand that whirls from that tunnel upwards, engulfing the opponent for both blunt damages, and to cover them in the substance for subsequent attacks.

    Tormenta del Desierto
    Classification: Devil Fruit
    Type: Offensive
    Range: All Ranges
    Parent Technique: Sables Pesado

    By putting his hands together, Isis creates a large ball of high-whirling sand, which then explodes in a whirling sandstorm. Unlike a tornado of sand, Tormenta del Desierto is a literal sandstorm, whirling sand that overtakes the battlefield and deals severe blunt force. If made with compacted sand, shockwaves also emanate from it, like Sables Pesado. An added effect of this technique is to riddle the area with sand.

    Sand Destroyer
    Classification: Devil Fruit
    Type: Offensive/Supplementary/Defensive
    Range: All Ranges
    Parent Technique: N/A

    From a large amount of sand, Isis forms a Wotan-sized behemoth made of high-density sand. The behemoth boasts of having great strength, though it is slow, and can form any attack la Spada has at her disposal, as long as she controls it. La Spada can also merge with the behemoth, being some of the sand that makes it up. In which case, the behemoths right hand can also cause dehydration, robbing the moisture of anything it hits.


    Dwarf Leg Style | Busoshoku Haki
    Spoiler:
    Dwarf Leg Style

    General Overview
    The Dwarf Leg Style is Odin's take on the Black Leg Style, using sand to increase the efficiency of power of kicks. Diable Jamble's explosive power increases the force behind Suna attacks. Odin's kicks not only carry dehydrating power but often set off tornadoes and shockwaves. Using friction through Diable Jamble, Odin can buffer his sand, creating static electricity for multi-elemental attacks.


    Spoiler: Custom Techniques

    Busoshoku Haki

    General Overview
    Odin has mastered Busoshoku haki, unlocking full-body haki. He can concentrate it in tattoo-like markings to compress power within himself. The King can also create shockwaves from contusing his spirit and negate haki attacks of lesser strength than his own. Combined with his Diable Jamble, Odin can create white flames, hot enough to turn his sand into glass.


    Spoiler: Busoshoku Techniques
    Logi's Wrath
    Odin pours his spirit into the fire created by his Diable Jamble, turning it from red-hot to white-hot. This increase in heat increases the flame's explosive and concussive power. The white flames can turn Odin's regular sand into reflective glass. Because pure sand [Gear 3rd] has a higher melting point, it cannot be turned to glass.

    Thor's Hammer
    Allfather concentrates his spirit into tatoo-like markings on his leg. Odin will use the concentrated haki to compress a large amount of sand inside those tattoo-markings, condensing its power. This decreases AoE, but increases power considerably. Odin then releases the condensed sand along with his spirit through a kick, creating a shockwave and lightning upon release, hence it's name. Thor's Hammer is essentially Gear 4th (see above), but only on a single limb.



    Sensui Oldgate

    Abilities | Weapons
    Spoiler:
    Abilities/Items

    Blue-ringed Octopus Venom
    Commander Sensui's venom is a major neurotoxin that causes nausea, respiratory arrest, heart failure, severe and sometimes total paralysis, blindness, and eventually death. In our setting, the poison causes partial paralysis in the area induced, nausea after one post, blindness after two posts, respiratory arrest after four posts, and total paralysis in five posts.
    • Poison Resistance

    Weapons

    Sword of Gin [Pic]
    A cursed broadsword recovered from Sensui's final battle against ex-admiral Koko in Gravity Rises. The broadsword has a unique ability to form large shockwaves upon being swung, enough to match the Buddha's shockwaves at full power. The blade's power is cursed, however. Whoever swings the blade immediately gets drunk, with a blood-alcohol level twice the legal limit.

    Poseidon [Pic]
    Poseidon is a Buddhist trident, used in prayer to reach enlightenment. Poseidon is made of bakumetal, morphing into golden gauntlets at will. It's tip/heads are made of seastone; it has dulled the edges. Poseidon's proficiency is tied to Sensui's Buddha mastery. It was a gift from his father, Oldgate.
    • Kairoseki Laced


    Hito Hito no Mi, Model: Daibutsu
    Spoiler:
    Hito Hito no Mi, Model: Daibutsu

    General Overview
    The Hito Hito no Mi, Model: Daibutsu is a Mythical Zoan-type Devil Fruit that allows its user to transform into a Daibutsu at will. It allows the user to transform into a giant, Buddha-like entity, taking on a golden hue. The transformations come with an increase in strength, speed, and vitality. Some say the user can reach enlightenment.

    Use & Abilities
    In addition to a full and partial transformations, the user can use palm thrusts to launch powerful shock waves, causing widespread damage to a group of enemies. In the anime, these shock waves are shown to be powerful enough to clash against the ones created by the Gura Gura no Mi. When the user transforms, he is bathes in a blinding light momentarily.


    Spoiler: Buddha Abilities
    Hybrid Mode

    The Hito Hito no Mi, Model: Daibutsu's hybrid mode allows transforms into a hybrid Buddha statue-man giant. Sensui keeps his lower body and head intact as a human, but his abdomen, back, and arms transform into that of a golden Buddha. Sensui's skin also transforms into that of a golden Buddha statue, giving him incredible durability, which also increases the force in his attacks.

    Abilities Unlocked
    • Celestial vision unlocked
    • Celestial hearing unlocked
    • Shockwaves unlocked
    • Discernment of the Mind unlocked

    Awakened Mode

    In the Hito Hito no Mi, Model: Daibutsu's case, the user transforms into larger being (x1.5 giant), full Buddha-like entity, gaining an extreme boost in strength and vitality to match his colossal size. Sensui entire body takes on a golden hue, similar to a polished gold statue. All previous abilities granted to him in his hybrid mode are vastly upgraded in this form. Sensui's vitality is also incredibly boosted, giving him a slow passive regeneration-like ability.

    Abilities Unlocked
    • Larger size unlocked
    • Passive Regeneration unlocked
    • Strength of shockwaves increased
    • Celestial vision and hearing vastly upgraded

    Zen Mode

    While in Zen Form, Sensui uses his mastered haki to form tattoo-like markings on his awakened body, concentrated haki. The merman uses the power of haki to compress the size inward, condensing Awakened Form's power into the size of a human. The Commander becomes a concentrated core of power, an increase in power over a smaller area while retaining the mobility of a human. While in Zen form, Sensui unlocks Enlightenment (see Kenboshoku Haki). Zen form is extremely draining on vitality.


    Spoiler: Bhudda Transformations
    Enlightened Point

    Enlightened Point is Kogen's normal hybrid form, using a mixture of his human and buddha form, to achieve enlightenment. It is said Kogen is smarter in this form and is seen in it most of the time. It allows him to size up his opponent and create strategies rapidly, for his Celestial Hearing and Vision is strongest in this form. He can also scope out is opponent's weaknesses in this form.

    Arm/Leg Point
    One of Kogen's most powerful human forms; his biceps, triceps, and shoulders become extremely muscular in a human-esque form and he retains his Buddha form. Inversely, his legs can do the same thing. The arms and legs this become huge, overshadowing every other part of his body, except his fat gut. In this form, Koger's becomes powerful enough to inflict a great amount of damage, the stuff of legend.

    Jumping Point

    In this form, Kogen's belly goes down, while his legs become extremely large and lanku, which allows him to jump long distances. Its jumping capabilities are so high that he can jump incredible distances in the span of moments. Its agility is also increased to a large degree, being able to evade with ease. However, this form has no fighting capabilities and thus is only used for supplementary purposes.

    Guard Point

    Guard Point is where Kogen's golden belly grows out and covers his entire body leaving only his head and two legs visible. He thus resembles an overgrown gold ball in this form. With this golden belly, Kogen is able to withstand most outside attacks with this impenetrable shield. In other words, this form forms layers and layers of gold for defense.

    Kung Fu Poiint

    Kogen's form of excellence, Kung Fu Point is average in size, about half the size of a Giant and a Wotan, with a squat body structure. His face and head become wider, and he has no visible neck. His arms and legs are short and very muscular, though not as much as Arm Point. In this form, Kogen is very proficient in kung fu, allowing versatile movement. It seems that it combines the power of Arm Point and the acrobatic skill of Jumping Point though to a lesser degree than each individual point.

    Gold Point

    Kogen's second strongest defense point, he tenses his muscles as if he was flexing, expanding them while compacting them together. His muscles being gold, they compact together to increase durability, making for a lattice of golden layers for defense. While he becomes immobile as he tenses his muscles, this form provides for quick defense. This form, however, is susceptible to electricity, gold is a perfect conductor for it, especially compacted together.

    Agility Point

    By forming his build to a more slender and lanky one, the Buddha becomes agiler and allows for better maneuverability. While not actually faster, it allows for more swift and erratic movements, it's evading purposes prime. It also allows for faster acceleration, though strength is decreased in this form.

    Monster Point

    Monster Point is the premature Awakened Mode, as it seems to combine all previous Modes into one form. It naturally comes with an incredible increase in strength as well as height, the giant becoming Oars-like. Sensui's skin becomes denser, as his muscles bulge, going from gold durability to iron durability. Sensui loses control in this point.
    Spoiler: Bhudda Techniques
    Sonido de Raptura:
    The user claps his hands loudly, releasing a shockwave. The shockwave increases the sound of the clap exponentially, making it strong enough to deafen any in the vicinity, enough to shatter eardrums and glasses.

    Punto de la Cruz:
    A punching attack where Sensui hits his opponent with great force, putting both hands together at the right or left side of his body for support, with a force equaling to at least twice of the norm; it is usually accompanied by a double shockwave.

    Clavos de la Cruz:
    Sensui starts off by putting his hands together on the right side or left side of his body, then runs or jumps towards his opponent, and hits the opponent over their entire body with a barrage of blurring punches. The hand-mark imprints look like a large group of falling sakura petals, which devastate an area.

    Paso Celestial:
    Your standard Soru-copy, Paso Celestial avers the user to shoot out a shockwave beneath his feet, giving him a sudden boost of speed. Likewise, the user can shallowly irrupt shockwaves from his heel, allowing one to "hop" in mid-air like Geppou would.

    Soldura de Dios:
    Charging a shockwave on each hand, the user precedes to "grab" an incoming weapon with his bare hands. The user then releases the shockwaves using the weapon as a medium, passing the energy through it, breaking it in combination with his strength.

    Corte de Dios:
    Utilizing his Kung Fu Point while in Bhudda form, the user performs a chop with his opened palm, using a thin shockwave to shoot out an airblade by cutting the air itself. At higher mastery, one can make the blades more compressed, able to expand on contact for a larger AoE.

    Angel de la Muerte:
    The user cuffs his hands and charges. While normal shockwaves are widespread, this technique focuses one's power in a smaller area, the circumference of one's joint palms. This decreases the area affected dramatically to the size of a palm, but increases it's power exponentially, enough to cause fatal internal damage if used on a vital spot. It is best applied through direct constant, and is performed with the hands in a hammer-like fashion, hence it's name.

    Furia de Dios:
    By running a shockwave through his weapon of choice, the user releases shockwave bent on the weapon through an arc, in a slashing motion. This shoots the golden matter in a wide arc affront the slash at high-speeds. This attack can also be done in an all-around arc, by spinning as one slashes.

    Big Bang Attack:
    The Bhudda's most devastating technique, he claps both hands together and gathers a shockwave, compacting it and concentrating it affront it in the shape of a ball. At the highest echelon, the Bhudda shoots out the shockwave ball, which when colliding with a surface, expands in an enormous "explosion", leaving what would seem to be a mushroom cloud in it's wake, hence it's name. The attack's name and state is also reminiscent of the Big Bang Theory. It can destroy an island.


    Shaolin Style | Haki of Love
    Spoiler:
    Shaolin Kung Fu

    General Overview
    Shaolin Kung Fu is the oldest martial arts of Bhuddism. Shaolin combat come from forms, primarily revolving around the use of an open palm to strike, and use of the Shakujo staff used in Bhuddism meditation. The style is not as strong as a stand-alone style, with no airbalsts or techniques of the like, but it provides general martial arts knowledge for attack and defense. It is an extension of Kung Fu Point.


    Spoiler: Shaolin Techniques
    Quote Originally Posted by Palm Techniques
    Tesshō [Iron Palm] - The most basic technique of the Shaolin style; Iron Stance. The user forms a wide-legged stance with the palm facing upwards and the other below facing downwards. The user then tightens their fingers and grip to harden their palm to iron-like levels, able to deliver/withstand more damage. Iron Palm can be added to all of Shaolin's techniques, by performing the Iron Stance.

    Tesshō: Sutoraiku [Iron Palm Strike]: Utilizing Iron Palm, the user performs a quick heavy palm strike at the opponent, spinning half his body to throw the weight into the attack, blowing the opponent away or to the ground. At higher strength, a wind wave is left at the attack's wake.

    Reifunsai [Soul Crusher] - The user places their pointed fingertips on the opponent, the palm of the hand facing down. Rotating their hips and shoulders, the user drops their hand, bending the wrist, and slamming their palm into their opponent. Despite the short distance of the strike, it's power is immense, known to knock the opponent a few meters back, even with low strength.

    Ina Mou Tei [No More Air] - A dual-pronged attack, in which the user strikes the opponent in the stomach and neck simultaneously with dual-open palms. The attack to the stomach will wind the opponent, while the attack to the neck damages their ability to breathe.

    Hasamiuchi [Pincer Attack] - The user performs two-handed palm strike toward the opponent's ribcage. With sufficient strength, the user can cause the ribs to shatter, and pierce into the surrounding organs.

    Mano Iluminada [Lighted Hands] - The user performs a horizontal chop, rapidly spinning the entire body as they attack. The force of the attack causes a horizontal slashing attack, capable of slicing into an opponent.

    Takeyari [Bamboo Spear] - The user rushes toward the opponent with blinding speed. Upon gaining close range with the opponent, the user thrusts their hand toward the opponent. Their palm open, the user' delivers a open palm strike with added momentum, capable of creating a blast of wind that blows the enemy away.

    Tsuin Pisutons [Twin Pistols] - The user plants their feet, taking a firm stance. They then thrust their lead hand forward, performing a knuckled-palm strike toward the opponent's chest. As they attack with their lead hand, the user pulls back their rear hand preparing to strike. As soon as the lead hand connects, the user pulls it back, launching their rear hand with the same force. It is a dual-strike attack, that is performed extremely quick and contains immense power. The first strike is said to wound a man, the second finishes him.

    Veinte Pisutons [Twenty Pistols] - An advanced version of Tsuin Pistons, the user thrust their lead hand forward, performing a knuckled-palm strike toward the opponent's chest. As they attack with their lead hand, the user pulls back their rear hand preparing to strike. As soon as the lead hand connects, the user pulls it back, launching their rear hand with the same force. One does thus continuously, performing twenty strikes so fast they blur, the user seemingly delivering tents strikes at once.

    Sansetsukon [Three Section Truths] - The user performs a spear-hand strike [open hand, pointed fingers] toward the opponent. When the fingers connect, the user forms a fist, performing the naihatsu strike. When the fist connects with the opponent, the user uses the forward momentum to roll his knuckles off the contact spot, and strike with tertiary strike with the back of his wrist. All three strikes are performed in rapid succession, deliver immense impact.

    Sennukisaru Kibakuouda [Spinning Noble Strike] - The user performs a rotating strike, spinning the hand from a palm up position, to a palm down position. The rotation of the strike causes a corkscrew of wind to surround the attacking hand, becoming like a drill while the user attacks. The punch has penetrating power, as well as capable of blowing an opponent away.

    Beso de Amor [Love's Kiss] - Sensui Oldgate's signature move, the merman takes the Iron stance and hardens his palm to iron-levels, but cuffs his hands in a heart-shape. Taking a commanding step, the user slams the heart-shaped hands against the opponent and pours his body into the blow. Instead of dealing external damage, this attack deals internal damage, delivering impact around the heart-shaped palm and into the body. To an onlooker, it loos as if a heart "wave" throttles inside the opponent's body.
    Quote Originally Posted by Staff Techniques
    Shokubutsu Tane [Sow Seed] - A simple yet effective move, the most basic and first taught move is the basic thrust. Using the momentum of the whole body to move their weapon forward and then retracts with the same force to create a offensive pierce.

    Kousei [Rebirth] - The user raises their polearm in the air and twirls it with great prowess. This gains incredible momentum, which the user translates into a side strike against the opponent. With enough strength, spinning the staff will create a small tornado-like effect upon impact, blowing the enemy away.

    Ryuuchuuseki [Dragon Pillar] - The user plants their polearm in the ground and soars above the pole to reach the top. He then pulls the polearm from underneath them mid air and then pulls it behind then over their head to slam it down once they reach the ground; the combined force of gravity creates incredible impact.

    Sempuu Yugamu [Whirlwind Deflect] - The user counters an opponent's forward attack, by circling the attack with the tip of their polearm. By doing so, the user can guide and deflect the attack by changing it's trajectory.

    Gekitaifuu [Raging Hurricane] - The user holds their weapon in front of their body, rapidly spinning to attack in all directions. The attack builds wind to blow outward, deflecting minor range attacks, such as bullets. By spinning it the other way, the user creates a suction-like effect, pulling the target to him.

    Kushi [Skewer] - The user circles the tip of the polearm, creating a small whirlwind around the tip. The user then thrusts forward, piercing through the target with ease. This technique can pierce into an opponent even with a blunt weapon. It bows the opponent back afterward.

    Hebi Hitonomi [Snake Bite] - The user performs a forward thrust, rapidly shaking as they do so. This attack, causes the tip of the polearm to move rapidly, causing a multiple pronged attack rather than one. This attack pierces in multiple places at once.
    Haki of Love

    Busōshoku Haki
    Sensui has mastered color of armor haki. Like his father before him, Sensui's haki is pink instead of black, the color of love. Erupting from his spirit, the aura displayed when the merman uses the Haki of Love is one of warmth and endearment. The commander has an unique ability: heated haki. As the user's spirit becomes more passionate, the user's Bushoku Haki gains heat. This tints the pink spirit armor dark red, steam rising from it, with enough heat to melt stone on touch.

    Kenbunshoku Haki
    Sensui has also mastered 'mantra'. Shortly stated, it allows the user to sense the presence of others, their emotions, and view them as shadows when the normal eye cannot. Notably, the user can predict an attack through a premonition. The commander combines his Kenbunshoku Haki with the Enlightenment gained in Bhudda, to increase the range and effectiveness of his Mind Eye through Zen status.


    Spoiler: Haki of Love Techniques
    Quote Originally Posted by Busōshoku Techniques
    Oldgate's Wrath: Concentrating his haki on a point, the user releases the pent-up spirit in a concussive blast, which creates a small haki shockwave that extends from the user's hand. Normally, the wave is short-raged, but by releasing it in tandem with his Buddha shockwaves, the user uses the latter as a medium, allowing his Buddha shockwaves to gain the power to bypass devil fruit defenses, up to medium-range.

    Zeus's Wrath: Sensui concentrates his spirit into tatoo-like markings on his arm or leg. Sensui will use the concentrated haki to compress a partially transformed gianto limb inti human-size within those markings, condensing its power. This decreases AoE, but increases power considerably. Sensui then releases pent-up energy along with his spirit through a punch/kick, creating a shockwave and lightning upon release, hence it's name. Zeu's Wrath is essentially Gear 4th (see above), but only on a single limb.
    Quote Originally Posted by Kenbunshoku Techniques
    Kenbunshoku: Zen: Sensui reaches Enlightenment through his Buddha form, reaching Zen status. In this form, Sensui is able to combine his buddha prowess and his enhanced senses with his mantra, enabling to sense the opponent's presence so clearly, their movements seem to 'slow-down'. There is no prediction. Requires one turn cool-down.

    Kenbunshoku: Nirvana: Sensui reaches Enlightenment through his Bhudda form, reaching Zen status. This stage of enlightenment and Zen allows him to open up his Mind Eye further than normal mantra would allow, by sensing one's chakra and karma. This combination extends the range of the Buddha's mantra well past its normal limits, allowing him to overhear conversations and everything around him.



    Chief VII-X

    Gadgets & Equipment
    Spoiler:
    Simple Gadgets
    Spoiler:
    Simple Gadgets

    Emotion Chip Imitator [ECI] [SG]
    ECI is a chip that gives VII human emotions, imitating it through a "cause-and-effect" system. The chip can also be honed for more powerful or less overbearing emotions. Like all of VII's systems, ECI can be turned off at any moment. ECI is a simple-grade gadget.

    Enhanced Laser Optics [ELO] [SG]
    The Cipher Pol agent has upgraded his optics to include thermal vision, infrared, x-ray, and wide/long scope. This allows him to see and track under any circumstances, and has an added feature of electronic and automatic scope. This allows for facial recognition, connecting Agent VII to the WG intelligence mainframe, to identify wanted pirates on sight.
    • Black Den Den Mushi
    • Connected to WG Mainframe

    Bakumetal Integrated Systemic Armament [BISA]
    Chief VII-X's whole body is made of bakumetal. The bot's hinges/edges are covered with Bark Spider webbing, as strong as bakumetal, though elastic to allow full movement; no weak points. VII's circuitry is also encased in this webbing, like tubes, to provide a second defense to his innards. The main reactor is protected by a Reject Dial, with it's only weak point being from behind.
    • Bark Spider Webbing [Circuits]
    • Reject Dial Box [Main Core]

    Complex Gadgets
    Spoiler:
    Complex Gadgets

    Double Arm Bladed Extensions [DABE] [CG]
    Chief VII-X has two additions to his main body in the form of two extra arms. Typically crossed on his abdomen beneath his clothes, the arms extend from his ribs on each side, effectively giving him four arms, for power fourfold. Some of these arms are bladed. DABE is a complex gadget.
    • Flash Dial
    • Shigure Ryo Wazamono [Right arm]

    Notorious Artificial Intelligent System [NAIS] [CG]
    NAIS is a male A.I., the original Chief XII, who can respond according to Chief XII-X's computations. Thereby, it is a secondary A.I. in the Chief's body that acts independently of her own. NAIS is fully capable of controlling the weapons in XVII-X's body, acting as a second simultaneous mind of control. NAIS is also capable of monitoring the WG mainframe. NAIS cannot override Chief XII's own AI.

    Stealth Amplified Coloration System [SACS] [CG]
    Agent VII's plates are plastered with Chromatophores cells from Animalia. These pigment-containing and light-reflecting cells are capable of changing color through mechanisms that translocate pigment and reorient reflective plates. SACS allows VII to camouflage and blend into his environment like a chameleon. SACS needs light to work, as it's essentially a reflective pigment/light system.

    Energy Redirection Hardware [ERH] [CG]
    ERH allows VII to re-direct the energy on his body to a specific system, or part of his body, to amplify it's power. The amount of amplification is correlated to the amount of energy re-directed. Extended use will leave the bot devoid of energy. ERH is a high-grade gadget.

    Solar Energy Panel System [SEPS] [CG]
    SEPS is a high-grade gadget system of solar panels on VIIs body that absorb sunlight to provide the bot with energy. Solar energy is this used to re-fill energy reserves. It is inapplicable to vitality, only to the efficiency of his gadgets and weapons. Overload will damage the bot's internal systems.

    Weapon & Armaments
    Spoiler:
    Weapons & Armaments
    Spoiler:
    Simple/Exotic Grade Weapons

    Limb Alloy Legs Attachment [LALA] [SG]
    Limb Legs for short. LALA is a gadget that places small legs to VII's limbs. The miniature leg-like protrusion will activate upon dismemberment of the bot's limbs and/or head, and using GPS, will carry the limbs back to the user, and re-attach it.
    • Location Device

    Chain Integrated Weapon Addition [CIWA] [EG]
    Agent VII's exotic weapon is a network of bakumetal chains that are wrapped around his inner workings. The chains are bladed upon command, and are controlled on a whim by the benefactor. Their movements are quick, for the hinge system in the palms allowing them to shoot like a gun.
    • Kairoseki-laced


    Elemental Grade Weapons

    Elemental Routing Internal System [ERIS]
    Agent VII's has imbued his body with various technology to carry out elemental prowess. Imbued with heat dials, the bot is able to heat his body to delver strikes hot enough to melt iron, with a Heat Routing System to act as insulator. Likewise, the bot has Thunder Dials to deliver paralyzing strikes, with a Tesla Coil and ERS to act as insulators. Can combine for plasma.
    • Heat Dials x2 - HRS
    • Thunder Dials x2 - ERS
    • Heat Coil - Tesla Coil [HG]

    Elemental Canons Android Weapons [ECAW]
    ECAW is a variety of elemental weapons that form VII's main arsenal; they can be used independently The first of these is a Burn Bazooka-type cannon that props from his left hand. It combines the Heat Dials from his HRS and a Breath Dial, to deliver white-blue flames that incinerate anything in their path. The next is Steam Operated Engine (SOE), powered by a Jet Dial, Water Dial, and his HRS, to deliver blasts of sustainable steam that burns/propels.
    • Burn Bazooka: Breath Dial x1
    • Steam Bazooka: Jet Dial x1 - Water Dial x1 [EW]

    Laser Integrated Systemic Arrangement [LISA]
    The vice-chief sports two holes on his palms, and on his mouth, which open at command. Upon firing, these beams are released at light-speeds, capable of causing massive explosions and piercing powers, causing tremendous damage to targets and the environment.
    • Heat-Seeking Missiles
    • Laser Diversification System [HG]

    Mechs & Robots
    Spoiler:
    Mechs

    Genisys "Island Destroyer" [Bio]
    Nicknamed "Island Destroyer", Genysis is a giant robot under the command of Cipher Pol 9's Chief VII. Made out of Bakumetal, Genisys doubles as a submarine and a giant mech, capable of Buster Call destruction. Connected to the WG mainframe, the giant mech acts on its own through AI, complete with facial bounty recognition. Chief VII is able to amalgamate with Genysis through the cockpit at its chest, acting as one.
    • Artificial Intelligence
    • WG Scope/Chip
    • Buster Call Cannons

    Robots

    SCION [Pic]
    With his robotic profession and materials found in MCB, VII-X reconstructed hawk to aid in his Neptune mission. Scion has sharp claws, a sharp beak for burrowing purposes, and magnets to pick up items. Scion has a camera system, connected to the WG maiframe and beamed directly into VII's mainframe.
    • Scope/Cameras


    Rokushiki | Abilities
    Spoiler:
    Rokushiki Art

    Shigan (指銃 "Finger Gun"): Shigan is one of the most powerful single strikes in the martial arts world. Focusing all the acceleration and power of a high-speed jab into the tip of the user's index finger the strike pierces flesh and leaves an incredibly painful and damaging wound similar to a bullet.
    Spoiler: Variant Techniques
    Tobu Shigan (飛ぶ指銃 "Flying Finger Gun"): A projectile version of Shigan that fires a sharp compressed air shock-waves from the finger thrust enabling the user to injure someone without getting close. One can also use friction to set the projectile on fire.

    Shigan "Oren" (指銃「黄蓮 "Finger Gun: 'Yellow Lotus'"): This attack is simply a rapid-fire version of the normal Shigan technique that hits the enemy multiple times. The speed of the hands blur in comparison, delivering a lattice of strikes in moments. By using two hands the user can double the amount of strikes and its effect.

    Ura Renge (黄蓮 "Hidden Lotus"): A variant of Rokushiki done with toes instead of hands, by cupping all toes together to form a "spear". Because the legs have 3-4 times the muscle strength of the arms, these are far more powerful the normal arm variants.
    [Cipher Pol Exclusive]

    Jugon (獣厳 "Stern Beast"): Refers to a strog punch which is done at the same speed as Shigan, making it even more powerful. The use can also perform a barrage of Jugons, creating a lattice of Shigan-sped barrage against his opponent.

    Kazegon (黄蓮 "Wind Beast"): Using the principles of Jugon, the user punches the air, shooting an arblast towards his opponent; widespread or focused. This allows the user to strike his opponent from mid-range.

    Goshigan (五指銃 "Five Finger Gun"): The user cuffs in hand into a claw-position, performing a high-speed thrust with his hand akin to a Shigan. Using five fingers instead of one, the user inflicts five deadly bullet-like wounds in tight grouping which inflicts massive damage to his enemies. One can also perform it with both hands, for ten bullet-like attacks, gaining the name Jusshigan.

    Rankyaku (嵐脚 "Storm Leg"): The Rankyaku is a powerful projectile technique, in which the users start by kicking at very high speeds and strength, sending out a sharp compressed air blade that can slice objects and greatly damage a human body. It has been shown that almost any length of appendage at high velocities are also capable of this move.
    Spoiler: Variant Techniques
    Rankyaku Sen (嵐脚線 "Storm Leg - Line"): The user performs a stoping motion, blasting the air straight ahead in a line towards the opponent like a bullet, instead of in a curve as witnessed in the normal version. The precision of the attack to a point increases it's overall power.

    Rankyaku "Ran" (嵐脚「乱」"Storm Leg: 'Riot/War'"): A rapid-fire. version of Rankyaku. The user's legs blur, sending smaller but compressed Rankyaku towards the opponent, riddling the area.

    Rankyaku "Lupus Fall" (嵐脚「群狼連星 "Storm Leg: 'Binary Star of Wolves'"): In this powerful attack, the user shoots four Rankyaku projectiles, each in the shape of a wolf, straight at the opponent. Because of their unusual shapes, these Rankyaku seem to explode upon contact rather than cutting, much like compressed air bullets rather than air blades.

    Rankyaku "Hyobi" (嵐脚「豹尾」"Storm Leg: 'Tail'") The user creates a large, powerful Rankyaku in the shape of a swirl, which is launched at the enemy like a razor blade. When it hits the opponent, he/she is damaged and stunned, with an ability to send him/her flying if they get caught in mid-air by it. With enough strength, the user can cause a tornado-liek effect around the Rankyaku.

    Rankyaku "Gaicho" (嵐脚「凱鳥」"Storm Leg: 'Victorious Bird'"): The user creates a large Rankyaku in the shape of a bird. This Rankyaku has a much wider range, greater attack power, and is capable of cleaving steel - something not witnessed from other variations. The cut also seems more focused, instead of flickering and jagged like a normal Rankyaku.

    Rankyaku "Amane Dachi" (嵐脚「周断, "Storm Leg: 'Circumference Sever'"): The most powerful form of Rankyaku. The user spins with incredible speed in a circle to generate so much extra force and pressure that the air itself warps. The pressure is then released one of two ways, the user can release it in a massive circular blade in all directions around himself or as a single massive wave shaped blade that destroys everything in its path. The projectile is powerful enough to slice cleanly through entire buildings and ships.

    Tekkai (鉄塊 "Iron Mass"): Tekkai hardens the users' muscles to the level of iron, in order to nullify damage taken from attacks. An advance technique allows the user to move while the technique is active, aptly named Tekkai Kenpo.
    Spoiler: Variant Techniques
    Tekkai "Utsugi" (鉄塊「空木」Iron Mass: 'Deutzia'"): This form of Tekkai is used entirely as a counter instead, where the purpose is not to absorb damage from the attack, but to transfer the shock of the attack back to the attacker, which can lead to broken bones in a normal human body.

    Tekkai "Rin" (鉄塊「輪 "Iron Mass: 'Wheel/Ring'"): UThe user performs Tekkai and kicks one leg into the ground and starts rotating his legs at a fast speed, causing his legs to simultaneously slam into the ground on a set path toward his opponent. It also seems to incorporate Rankyaku, as the legs leave blue traces in the air like a normal Rankyaku shockwave.

    Tekkai "Go" (鉄塊「剛 "Iron Mass: 'Strength'"): The strongest versoin of Tekkai, wherein the user hardens their body further through concentration. Visually, the move differs from the ordinary Tekkai in that the user visually tenses his body even further while standing still; the ordinary Tekkai could be activated seamlessly.

    Soru (剃 "Shave"): The user stomps their leg ten times in the blink of an eye, exploding through acceleration. To the layman, the user to appear to vanish and reappear elsewhere almost instantly. These levels of speed greatly amplify the offensive and defensive abilities of the user.
    Spoiler: Variant Techniques
    Kamisori (剃刀 "Razor"): A combination of Geppo and Soru, where the user uses Soru in a zigzag motion in midair, allowing extremely fast movements in three dimensions.

    Yaiba (剃 "Blade"): A variation of Soru in which the user performs said high-speed movement with only their hand or leg, instead of their whole body. By hitting the air ten times in the blink of an eye with his elbow, the user launches his arm in a punching maneuver in the blink of an eye, much like Luffy's Gear Second's Jet Attacks.
    [Cipher Pol Exclusive]

    Geppo (月歩) "Moon Step"): The Geppo allows the users to actually jump off the air itself, allowing them to stay in the air for much longer than usual. CP9 members can use this technique to cross great distances without ever touching the ground, or set themselves up for swift, aerial attacks
    Spoiler: Variant Techniques
    Kamisori (剃刀 "Razor"): A combination of Geppo and Soru, where the user uses Soru in a zigzag motion in midair, allowing extremely fast movements in three dimensions.

    Kami-e (紙絵 "Paper Drawing"): A technique that relaxes the body to nearly superhuman levels, allowing the user to evade attacks by 'floating' around them like paper on the wind. The wilder and uncontrolled the attack or series of attacks, the more effective this technique becomes.
    Spoiler: Variant Techniques
    Sami-e (紙絵 "Cotton Drawing"): Sami-e is an offensive version of Kami-e and can be used in conjunction with most physical attacks. Mid-punch or mid-kick, the user relaxes his body, allowing his limb to float aganst the opponent's movements. Insofar, it allows the punch or kicks to counter an opponent's dodge, floating towards the target.
    [Cipher Pol Exclusive]

    Rokuōgan (六王銃 "Six King Gun": A myth in most circles. The ultimate technique and final secret power of the Rokushiki martial art that can only be learned once all the other six have been completely mastered. The user is able to unleash a powerful shock-wave of force directly forward from their fists that rips an opponent apart internally, making most conventional defenses useless against it. Though the technique often taxes the user a great deal, its power is on par with the legendary 'Reject' dial, but lacking the horrific back lash of that device.
    Spoiler: Variant Techniques
    Kenjuougan (最大輪 六 "One Finger Gun"): A variation ultimate attack of the Rokushiki style, that though releases less power, it can be done more often. The user generates tremendous amounts of impact force at extremely close distances, by a quick movement of the wrist at the end of a punch. This released the pent-up impact force and creates a small, but devastating, shockwave that damages internally, rather than externally.
    [Cipher Pol Exclusive]

    Zankyō Kugiuchiki (最大輪 六 "Revebrating Nail Gun"): A combination attack created through the combining of Yaiba and Kenjuougan. The user unleashes it as a flurry of straight jabs that seem to hit the target simultaneously and all at once while creating a number of surreal, delayed shockwaves. The number of punches determines the number of delayed shockwaves.
    [Cipher Pol Exclusive]

    Dokuro Shirushi (最大輪 六 "Skull Mark"): A variant of Rokuougan that actually makes contact with the opponent allowing the shockwave to pass through the body while the initial strike deals external damage to the foe. The blow is devastating, and upon contact, a huge skull shape created by the shockwave is gouged into the surface behind the target be it a wall directly behind them, the ground or even buildings several meters away.
    [Cipher Pol Exclusive]

    Sai Dai Rin: Rokuogan (最大輪 六王銃 The "Maximum Ring: Six King Gun"): The most powerful version of the ultimate technique within the Rokushiki style. The shockwave's girth is at least doubled, easily covering the girth of a human body. The user unleashes a shockwave that is so powerful the blast will pass through the intended target with enough force that it will physically damage anything in its path.


    Spoiler: Weapons Desired
    • Sound Cannon
    • Explosive Hands
    • Electromagnetic Defense



    The Grim

    Abilities | Weapons
    Spoiler:
    Abilities

    Skeleton Frame
    Grim's skeleton frame makes her immune to ailments that would affect the tissue, such as poison or heat. The light-weight density of the bones allows her to gain agility surpassing normal humans, allowing her to run atop water and jump great distances. In addition, the Grim is extremely resistant to lightning strikes, and her body will reform with milk. Lastly, the Grim can re-attach parts of her body with her soul if severed, such as her head.

    Tiefling's Flame
    Grim turned into a tiefling, a demon, after resurrecting. Adorned on her head are horns of demonic origin. She sports a tail, trained to be prehensile and useful like an extra limb. Grim's tiefling fiery nature is not just for show; tieflings, much like minks, can channel energy. In this case, it is fire and heat. Grim can conjure flames and channel heat into objects, igniting them with fire; giving her resistance to flame's heat.


    Equipment

    Aegis Suit
    Aegis Suit is a "body-suit" made of Bark Spider webbing, which covers the Grim's bony body from neck to toe. The webbing is as strong as Bakumetal, yet flexible to allow full movement. The webbing is transparent, only seen grey when stretched, giving the impression the woman's bones are unhindered. It is Grim's naught used form of defense.

    Hades Hook [Pic]
    Forged by lost souls, Hades Hook was the Underworld's gift to Grim. Having lost her left hand long ago, Hade's Hook replaces Grim's limb. Once gold, the hook is now forever tainted with blood, giving it a reddish hue. The tip can be disengaged to show a blade underneath, venomed. An Impact Dial is imbued in the hook, absorbing blows at its side (not the front). Hades Hook is made of spidey silk, for bakumetal durability with more flexibility.
    • Impact Dial Imbued
    • Blue-ringed Octopus Venom

    Spoiler: Named Meito
    Shodai Kitetsu [Pic]
    The Shodai Kitetsu is a Saijo O Wazamono weapon, being one of twelve, the strongest and sharpest swords sword in the world, unparalleled in power. Each of Kitetsu's blades are cursed, and brings tragedy to whomever wields them. The Shodai Kitetsu is the strongest of all the Kitetsu swords, and is said to be unbreakable, and besides it's class brethren, has no equal.

    Neptune [Pic]
    Neptune is one of the 12 Saijo O Wazamono swords, the strongest in existence. Forged by the Mermaid Princess is the Void Century, the Viking Sword is actually a Poneglyph, prescribing how to unlock Poseidon's power for further Mermaid Princesses. The double-edged sword is made out of Poneglyph, with one of its edges laced with sea-stone.
    • Kairoseki Edge


    Yomi Yomi no Mi
    Spoiler:
    Introduction
    The Yomi Yomi no Mi is a Paramecia-type Devil Fruit which enhances the user's soul to the point where they resurrect after their first death, allowing them to live a second time and to use several other soul-based abilities. The soul of a human that died is supposed to go to the land of the dead and stay there, but for his soul to exist in the human world it emits a powerful energy - soul power.

    General Overview
    Grim's soul emits a powerful energy, used to call the "Chill of the Underworld". By engulfing objects and people with this energy, Grim is able to freeze them. Grim's soul is able to leave her body, similar to astral projection, becoming a green intangible skull-faced gas. Lastly, Grim can feel the souls of others, and mixed with her music, is able to move them.


    Spoiler: Yomi Abilities
    Mastered Abilities

    Gate of Charon
    As long as her bones are not themselves hurt, Grim is able to repair and connect her bones following any attacks that do not go to her core. This generally occurs with cutting attacks that merely serve to sever the bones from one another, instead of severing the bone itself. Once fully mastered, Grim is able to overwelm other souls through her own. Like Hashokou Haki, it makes those with weaker souls pass out.

    Pandora's Box
    The soul is one's life force - their vitality. The Yomi allows Grim to target another's soul, giving her the ability to strike another's soul directly. Grim is able to drain the opponent's life force by damaging another's soul - their vitality -, and turn it into energy for herself. This soul targeting allows Grim to damage other soul and etheral-based beings, such as ghosts or astral projections.

    Hades's Possession (Perk)
    Grim is able to expel her soul from her body, take possession of non-organic things, and control them. If used on an organic being or a player, only causes a turn of numbing stun when activated, following soru restrictions. Much like the Kage, the possessed item obtains Grim's powers, but is limited by the object's physical capabilities. The weakness of the awakening is that the user's original body cannot move without its soul and can only seperate from the body a distance of a small island before the body enters rapid decay.
    • Cyborgs are organic
    • Robots are non-organic
    Spoiler: Yomi Techniques
    Soul Music: By striking his bones like a piano, Grim creates a melody infused with her soul power. Anyone who hears it falls subject to illusions created by Grim. In the anime, Brook used his music to hypnotize his opponents into believing they are at a night festival.
    Spoiler: Variant Techniques
    Nemuriuta Flanc (literally meaning "Lullaby Parry"): Grim creates a sooothing melody by striking her bones, like a piano, which makes enemies fall asleep. This allows her to score a free hit on the sleeping enemies. The main drawback, however, is that allies of the user are also susceptible to falling asleep as well. Not usable against PCs.

    Quinte Tierce Fantasia: Used in conjunction with Party Music, the user a swift draw-and-sheathing technique while his opponents are still under the influence of the hypnotic nature of the musical technique.

    Kasuriuta: Fubuki Giri (literally meaning "Pastoral Song: Blizzard Slash"): Combining his incredible speed and his Devil Fruit ability, Grim does the same thing Yahazu Giri does but he sheaths his sword from top to bottom and the streak mark he creates with his "chilled" sword freezes the opponent's blood.
    Spoiler: Variant Techniques
    TBA

    Soru Parada (literally meaning "Soul Parade"): A defensive maneuver, Grim holds his sword backhand and blocks an attack, freezing anything it touches. The ice makes the alien object stick to the defensive object.
    Spoiler: Variant Techniques
    Soul Rink: Infusing the chill of the underworld to her blade, Grim freezes the ground (not anyone on top of it) by striking the ground. Using her boney ankle, Grim can "skate" atop of the frozen ground, increasing her speed.

    Soru Fantasia (literally meaning "Soul Fantasy"): Grim calls the chill of the underworld to grasp her sword, while infusing it with her soul. Grim then waves her swords towards an area, expelling the chill of the underworld outward, creating an "arc of snow". This "arc of snow" freezes anything it touches superficially (not to the core).
    Spoiler: Variant Techniques
    Soru Fyiu (literally meaning "Soul Fury"): Grim calls the chill of the underworld to grasp her sword, and then uses multiple Abade Coup Droit, creating a volley of airblasts. The blasts are able to freezes anything it touches superficially (not to the core).


    Ittoryu Style | Busoshoku Haki
    Spoiler:
    Ittoryu: Ryo-Jun Iai

    Usage & Abilities
    Ryo-Jun Iai focuses on the power and versatility of momentum, using high-speed attacks drawn from the art of iai for offense, while using spins and momentum for supplementary purposes. Using momentum as a base for the style, this style of Ittoryu allows the user to perform faster and stronger attacks than normal, pouring their momentum to it. Defensively, it allows one to gauge the enemies momentum in his movements to use it against them, either for dodging, blocking or countering.


    Spoiler: Ittoryu Techniques
    Yakkodori
    Classification: Ittoryu
    Type: Offensive
    Range: Mid-Long
    Parent Technique: N/A

    The user launches from his sword a crescent moon-like projectile of compressed air to the opponent with great speed, able to cut into substances. Spinning his arms as he creates it, one can also form an airblade with a whirlwind-like effect. For more versatility, a simple wind current can be made.

    Daishinkan
    Classification: Ittoryu
    Type: Offensive
    Range: Short
    Parent Technique: N/A

    This technique consists of the user running towards his opponent, gaining momentum, and executing a two handed overhead swing used to split his opponent into two from the top down. The power of the move is such that even after cutting through the substance, a shockwave spans from it.

    Hiryu Kaen
    Classification: Ittoryu
    Type: Offensive
    Range: Short
    Parent Technique: N/A

    Using one sword wielded in his left hand with his right hand gripping his left wrist for support, the user jumps high up into the air and slashes his opponent. After slashing them, the friction caused by the blade and it's mark will then bursts into flames from where they were slashed. The flame burst is akin to a blaze, engulfing the enemy, hence it's name.

    Hanauta Sancho: Yahazu Giri
    Classification: Ittoryu
    Type: Offensive
    Range: Short
    Parent Technique: Iai

    A technique in which the user slashes an opponent at such a fast pace that it appears that they did not attack at all, as if the attacker simply walked past the victim. Only when a certain amount of time has passed, which is approximate to the time the user walks ten feet away, or three verses, as the name suggests), does their opponent only realize the attack. It employs elements of iai for this high-speed attack.

    Ittoryu Iai: Shishi Sonson
    Classification: Ittoryu
    Type: Offensive
    Range: Short
    Parent Technique: Iai

    Placing the sheathed sword upright and listening to the "breath" of his opponent, the attacker rapidly unsheathes and resheathes their sword, slashing them while he careens past him. The strength of this slash is the strongest, able to cut steel like butter, for the sword's path is guided by the sheath while the blade meets no resistance, moving two to three times faster than normal.

    Spoiler: Custom Techniques
    Truco del Diablo
    Classification: Ittoryu
    Type: Counter
    Range: Short
    Parent Technique: N/A

    A point-blank range move, the user slashes the opponent vertically, but midway changes the direction of the blade and performs a horizontal slash forward, careening past the opponent as he runs his blade horizontally through his body. By swinging his sword in such an unprecedented manner, using the momentum to confound his change in direction, the user confuses the opponent, changing his attack to faze his way through his opponent's defense, by weaving by it.

    Devil's Lock
    Classification: Ittoryu
    Type: Counter
    Range: Short

    During a clash of swords, the user moves his hand holding on to his sword inwards and twists his wrist downwards around the opponent’s weapon before pressing firmly on the opponent’s hand, locking the hand in place. Once done, the user moves his body in as he forcefully slides and pushes his weapon down to impale his enemy. The user can also use his off-hand to pull the opponent towards him as well.

    Devil’s Returning Blade
    Classification: Ittoryu
    Type: Counter
    Range: Short

    The user counters an incoming attack, by moving away from the attack before swinging his sheathed blade along the same direction as the opponent’s attack. This will cause his weapon to ‘push’ the opponent away past him and allow him to dodge the attack completely, after doing so the user would simply withdrew his sword from the scabbard and attack from behind.

    Respuesta Mortal
    Classification: Ittoryu
    Type: Defensive/Supplementary
    Range: Short

    When the user clashes w/ the opponent's sword, he tilts his wrist to make his own blade change direction, pointing the tip towards the ground or to the side. As a result, the opponent's sword will run down the user's blade and slip away from it. Having pointed the tip of his sword to the ground or the side, the user then brings the lower part of the sword hilt as a "punch" to strike the opponent w/ great force, using the momentum gained by performing the upwards movement.

    Spada de Dolor
    Classification: Ittoryu
    Type: Offensive
    Range: Short

    The user collects momentum while leaving his sword trailing behind him, cutting into the ground. Upon reaching the target the user swings their blade in a quick diagonally upwards movement, translating the momentum into the attack. This creates a high-speed sword slash that brings the earth with the blade, slamming into the opponent along wth the slash. A large ravine is created at the end of the attack.

    Agonia Mortal
    Classification: Ittoryu
    Type: Offensive
    Range: Short

    The user leaves his sword trailing behind him, while picking up momentum. Around the blade, wind collects, and upon translating that momentum into a spin, the user swings the sword in a powerful diagonal swing. The wind collected explodes at the end of the swing, creating a gale of wind with great impact power. At higher masteries, the user can twist his sword to turn the wind gale into a concentrated tornado of wind.

    Trampa de Infierno
    Classification: Ittoryu
    Type: Offensive
    Range: Short

    Gripping the hilt of his sword intently, the user thrusts it forward, while twisting his wrists relentlessly. As a result, the blade is twisted in place, creating an airblade spawning from the hilt, shooting out in all directions around the blade. Using this in close-range, bars the most of the opponent's chances to dodge.

    Succion de Espada
    Classification: Ittoryu
    Type: Offensive
    Range: Short-Mid

    The user attacks with his blade at great speed, swinging it forth continuously, either at close-range or spawning off various successive airblades at high-speeds. Close-together, the slashes make wind span from their position inward, creating a suction-like effect that sucks in nearby victims, essentially turning the victim into a pinball b/w them.

    Tornado de Espada
    Classification: Ittoryu
    Type: Offensive
    Range: Short-Mid

    The user slices the opponent with a spiral-like stream slash, either close range or made of compressed air with great speed. The attack spawns off a current, able to suck in opponents w/ the inwards spiraling air, like a tornado. The airblade spins the opponent inside of it w/ great force, slashing them simultaneously.

    Invisible Mortal
    Classification: Ittoryu
    Type: Offensive
    Range: Mid-Long

    The user swings his blade to launch a wave of compressed air from his sword, which is able to cut everything in his path, making a powerful long-range slice. Unlike traditional airblades, this one simply uses the air to cut, being near invisible, essentially cutting air.

    Boxeado Spada
    Classification: Ittoryu
    Type: Offensive
    Range: All Ranges
    Parent Technique: Iai

    Cocking his sword hand back, the user delivers a quick thrust wth the tip of his bade, while bringing his other hand back. Upon extending his sword-arm completely, the user brings it back while bringing his other hand forward. Like a boxer, the user creates momentum by weaving his upper body back and forth, side to side. This allows the user to create a flurry of thrusts that seem to blur, delivering dozens of strikes in a few moments. Upon higher mastery, the user can shoot out compressed pockets of air from the tip of the blade, for longer ranged attacks.

    Cruze de Iai
    Classification: Ittoryu
    Type: Offensive
    Range: All Ranges
    Parent Technique: Iai

    Holding his sheathe with one hand and his hilt with the other, the user stands in the customary iai style to perform this technique. In a sudden burst, the user un-sheathes his sword, and crosses it in the movement it sheathe it back. This slashes forth in an X-shape at high-speeds, shooting an airblade to back the slash up. The speed of this slash is guided by the sheath while the blade meets no resistance, moving two to three times faster than normal.

    Giro de Spada
    Classification: Ittoryu
    Type: Offensive/Supplementary
    Range: Short

    Throwing all their body weight and momentum to a roundhouse spin, the user slashes his target, coming back for a secondary and tertiary slash by continuing with the momentum of the spin for another. By adding to the force of the spin with each slash, by pushing off it, the slashes become stronger with each spin. The first slash weakens the area and enemy for the secondary and tertiary strike to land. This is done with such speed, it seems only one slash is made.

    La Muerte
    Classification: Ittoryu
    Type: Offensive/Defensive
    Range: Short

    Initiating a high-speed movement, one gains incredible momentum, and translates it into one spot by leaning his body forward and delivering powerful impact with the blunt part of his sword, it held affront him with both hands. Because of the incredible momentum one gains, changing direction is not possible, yet the force of the attack is increased to a point that a shockwave emanates from the impact point. Alternatively, this technique can be used defensively.

    El Purgatorio
    Classification: Ittoryu
    Type: Offensive
    Range: Short
    Parent Technique: La Muerte

    Initiating a high-speed movement, one gains incredible momentum, and translates it into one spot by leaning his body forward and swinging the blade in the direction of the charge. Unlike La Muerte, this technique is done with the cutting edge, slashing instead delivering blunt force. Like La Muerte, the incredible momentum focused on the point creates shockwave emanates from the impact point.

    La Spada Octava
    Classification: Ittoryu
    Type: Offensive
    Range: Short

    Holding his blade with both hands, the user performs a wide slash with the intent of using the momentum of said slash to curve it at the end of the slash, in order to bring it back diagonally for the next strike. By using the momentum of each slash to increase the force of the next slash, using it's momentum, each slash becomes stronger and faster than the last, for dozens of slashes done in the span of moments, the blade leaving behind an streak in the form of an eight, per it's spins, hence it's name.

    Circo de Espada
    Classification: Ittoryu
    Type: Offensive/Defensive
    Range: Short
    Parent Technique: Giro de Espada

    Gaining momentum with a high-speed dash, the user swings their sword over their shoulder in a downwards motion, allowing their body to give in to the gained momentum, turning into a full spin. By making successive spins each time the blade comes around to the ground/target, one turns a high-speed "wheel blade" that will slash anything it runs over. Once can swerve by leaning their body to one side amidst the spins. Like it's parent technique, with each slash, the user gives force to his attack by pushing off the slash for a stronger spin, and hence, as stronger slash.

    Furia de Spada
    Classification: Ittoryu
    Type: Offensive
    Range: Short-Medium
    Range: Giro de Spada

    Like its parent technique, the user throws all their body weight and momentum to a roundhouse spin, coming back for a secondary and tertiary slash by continuing with the momentum of the spin for another. Unlike the parent technique, the user pushes off a surface, or pulls himself, towards his opponent at high-speed, repeating the attack again and again. This creates a flurry of spin attacks that throttle a target continuously.

    Ittoryu Iai: Flash
    Classification: Ittoryu
    Type: Offensive
    Range: Short
    Parent Technique: Shishi Sonson

    The user leans forward and pivots his lead leg back, pushing off it w/ great force, suddenly careening past the opponent in an instant. As he careens past the opponent, the user swings his sword diagonally upwards or downwards, dealing a spiral-like slash at his foe's body. This creates a suction-like blast of air, which spins the opponent following the slash, and blows them away. The sudden burst of speed of this move is so great, that to the naked eye, it appears to be a flash.

    Ittoryu Iai: Ochocienta
    Classification: Ittoryu
    Type: Offensive
    Range: Short
    Parent Technique: Shishi Sonson

    Like it's parent technique, the user unsheathes his sword in a high-speed movement, bringing the blade upon the opponent's body. By curving the blade at the end of the arc, the user preserves the momentum for an additional slash, again and again. The user performs multiple blade movements so fast, that they blur and leave after-images behind, performing hundreds and hundreds of slashes in mere seconds, shredding a target into pieces.

    Ittoryu Iai: Nadegiri
    Classification: Ittoryu
    Type: Offensive
    Range: Short
    Parent Technique: Shishi Sonson

    Like it's parent technique, the user un-sheathes his sword and slashes the opponent as he sheathes it back, in one high-speed movement, seeming as if nothing happened. This slash is so precise and swift, its victims are not even aware of it until after it has taken place. This time, however, the user uses gravity to aid in the speed and force of his attack, making for the powerful downwards iai slash.
    Busoshoku Haki

    General Overview
    Grim has mastered Busoshoku haki, unlocking full-body haki. She can concentrate it in tattoo-like markings to compress her soul within herself for added effect. Grim uses her haki to supplement the cutting power of her chilling attacks. Combined with her flames, Grim can create white flames, hot enough to melt steel.


    Spoiler: Busoshoku Techniques
    Hade's Wrath
    Grim pours her spirit into the fire she creates, turning it from red-hot to white-hot. This increase the flame's heat, melting even steel. The combinatin of haki and flames also increases the flame's consussive and explosive power. Grim can combine this heat with the "chill" from the underworld, creating steam-based attacks.

    Blade of Chaos
    Grim concentrates her spirit into the edge of her sword, condensing it. The haki whirs like a buzzaw microscopically, incrasing it's cutting power immensly. It allows Grim to add her haki to the cutting requirments, severing substances she would otherwise be unable to sever.

    Last edited by Ichimonji; 06-09-2018 at 07:29 PM.

  4. #724
    Quote Originally Posted by Ichimonji View Post
    Some more Life Return techs for approval. If viable, please state requirements based on rank. Thanks.

    Spoiler: Ichimonji's LR Techs
    Nail Cut
    Type: Life Return
    Class: Offensive/Supplementary
    Range: Short-Mid

    Like one would with his hair, the user lengthens his nails and manipulates it to become razor-sharp. He does this by controlling the bodily function that takes care of nail production. Thus, the user can elongate it, giving the user claw-like weapons, used for cutting and puncturing. At higher mastery, one can make the nails extremely thick, making them withstand blows like normal weak swords.

    Perception Homing
    Type: Life Return
    Class: Supplementary
    Range: Short

    This technique allows the user to control the process involving eyesight, making his retina focus to an abnormal rate than it usually does, allowing him to see closer than he would normally would, as well as making him see farther. This allows for advanced perception of things through eyesight, with enough mastery able to see the pores of his opponent. The downside of this technique is, naturally, that one's eyesight is more vulnerable to lighting and thus easy to blind.

    Energy Digestion
    Type: Life Return
    Class: Supplementary
    Range: Short
    Requirements: 61+ FS

    Digestion is used to give the body energy, and with Life Return, the user can accelerate it to almost instantaneous results. Taking a large amount of food/drink, the user digests it rapidly, sending the energy from it to a part of his body - i.e. his arm-, to power it up for an attack with added energy. Thus, a punch from that arm will hit harder than normal. The more food intake, the more energy. Too much food, and the body will become lank.

    Sensory Carnival
    Type: Life Return
    Class: Supplementary
    Range: Short

    Controlling his body, the user shuts off one or more of his senses (i.e. touch, smell, hearing, taste, vision), in order to make the others sharper. Having one or more senses shut off makes one vulnerable in that aspect, yet sharpens the others above the normal limit, suiting each situation.

    CPR Resuscitation
    Type: Life Return
    Class: Supplementary
    Range: Short

    A high-level technique, using Life Return, one controls the cardiac bodily process, in order to pump his heart a few times, like one would do with CPR. This allows the user to restart his heart should stop beating, in an attempt to resuscitate himself, much like Eneru did through other means. Given the mind only stays alive for a few minutes after the heart stops beating, it must be performed hastily. This is, naturally, a last ditch resort.

    Cell Generation
    Type: Life Return
    Class: Supplementary
    Range: Short

    Using Life Return, one controls the cell production ins his body, using this bodily process to accelerate the growth and multiplication of White Blood Cells. This, in turn, makes one more resistant to infections and poisons. One can also produce more Red Blood cells, in order to speed up the oxygen delivery to the body, fighting exhaustion almost instantly. Lastly, one can produce skin cells, in order to cover up wounds (like a band-aid) and stop their bleeding; though naturally, it does not heal the wound, only closes it.
    Nail Return will be like 61+, but more advanced stuff will be 81+
    Perception homing is ok, but not only will you be blinded easier, but you will have SIGNIFICANT tunnel vision. Don't go too much, or sunlight will blind you.
    Energy Digestion is ok, somewhat canon
    Sensory Carnival is ok, but remember the drawbacks of enhancing senses as well.
    CPR resuscitation... eh, I guess it's ok. Won't help in blood loss or direct heart attacks, so it's passable.
    Cell Generation. 81+ It's going to be extremely draining to do any of this, even if on such a small scale. Luffy turned his immune system up to max with Iva's hormones and it cost him 10 years of his life.

  5. #725

  6. #726
    The Lawyer Ichimonji's Avatar
    Join Date
    Jul 2013
    Location
    Isla del Encanto
    Posts
    8,450
    Ah, you're right. I'll delete Cell Generation from my roster. It's not counter-productive with the drawbacks. I forgot what happened to Luffy.

    Thanks. ^_^

  7. #727

  8. #728
    Duchess of Eggplants Ellie Q's Avatar
    Join Date
    Jul 2013
    Location
    057.430.283
    Posts
    28,815
    Approved.

    @Yuki
    You need to list yo poses.

    Also, NPC approved for the jack of all, master of none, weapon masher.
    Last edited by Ellie Q; 10-24-2013 at 04:27 AM.
    "FTTB" - Ellie Q
    Morticia & Lusti & Imp & Ara-Ni

  9. #729
    Master of Beasts Sigmund's Avatar
    Join Date
    Sep 2013
    Location
    Cascadia
    Posts
    2,430
    Is it alright if I change the name of my fighting style? Its going to stay the same I just don't like the name of it.

  10. #730
    Duchess of Eggplants Ellie Q's Avatar
    Join Date
    Jul 2013
    Location
    057.430.283
    Posts
    28,815
    Go for it.
    "FTTB" - Ellie Q
    Morticia & Lusti & Imp & Ara-Ni

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •