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  1. #1341
    Okay, last two things and I am done.
    1. Would it require 81+ then?
    2. Would it be more acceptable as just a cylindrical version of the spheres?

  2. #1342
    Duchess of Eggplants Ellie Q's Avatar
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    Ellie Q's List of Items

    Items
    Items
    Spoiler:


    IU Lemon Scented Muggy Balls (LSMB)The user holds more than a dozen Muggy Balls, a famous explosive of Captain Buggy, on their persons. They are the size of gumballs and shaped like lemons, yet explode with the force of a well armed cannon or twenty. When they explode, they leave a lemon fresh scent and lemon juice; making any wound burn with a beautiful clean smell.

    IU Vibranium Seastone Gauntlets - Made from one of the rarer materials that may not even be of this world, the user has a set of gauntlets that can absorb any kinetic force that strikes them, entwined with seastone chunks, and can displace that force safely. This effect is similar to that of an impact/reject dial, only now made into an actual material that can be formed. The material, for its metal parts, can still be cut into/melted like one would pacifsita steel. No more material of this variety exists in a larger quantity, leaving the user's gauntlets to be extremely rare.
    - The gauntlet itself is a hand-to elbow-armor.
    - The seastone is ground into a sand and applied to the metal, giving it an overall coating of seastone.
    - The gauntlets are also weaved and meshed into the user's limbs, leaving them to become a part of their robotic body and are not removable.
    - Due to the robotic nature of the owner, the gauntlets have openings that can be triggered to allow for the user to use their cyborg equipment located in their hands and fore arms.


    IU Seastone Ringlets - Seastone in the form of ring washers. Easy to equip and install into anything. Currently, these are located in the user's feet, specifically the balls of each foot, to allow for seastone kicks.

    IU Chunk of Seastone - Chunk of seastone.

    IU Bakumetal Weapon

    IU Flutter Kick Coating



    Dials
    Spoiler:
    IU 3X Lightning Dials - The user has lightning dials, dials that can absorb and utilize vast amounts of electricity.

    IU 1X Flavor Dial - Can store gas, air, and other things.

    IU 1x Breath Dial - Can store gas, air, and other things.

    IU 3X Jet Dials - Stores and releases air like a jet stream.

    IU 1X Fire Dial - Can store flames and fire.

    IU 2X Reject Dial - Can negate and redirect kinetic energy at a conversion of 1 to 10.




    Body Parts
    Spoiler:
    Soon...



    Cyborg Gear
    Spoiler:
    IU High Quality Plating - The wearer gains thick protection (non ferrous alloys) and circuitry to assist and defend themselves in battle; plating equal to that of Pacifista save for built in laser integration. This armor is, completely, represented in the appearance section of the user. Requires 160 FS/STR and a cutting technique to properly damage.

    IU ERS - The Electric Routing System, ERS, is a system (of wires, insulation, and other electrical doo dads) that takes in any foreign charges of electricity, and then redirects it through the user's body. This redirection of energy is often used to force currents to bypass important, vital parts in the user and force them to expel elsewhere (often into the ground or into a thunder dial.) The redirection also often fuels energy to the rest of the body, and can be weaponized in tandem with a Tesla Coil.

    IU Sensory Upgrades - The user, through tweaking and additional parts within their light and sound reception devices, the user has been able to apply upgrades to two of their basic senses. Their vision has been upgraded several times over, incorporating thermal vision, ultralight vision, night vision, and the ability to extend their sight by several multipliers (much like a telescope.) In addition, the user's ears are also connected to said vision converters, permitting a powerful sonar ability that can be amplified (and simplified) in sensitivity (or turned off.)

    IU Laser Diversification System - Installed into the user's laser systems focused around their palms, this gadget can take a laser beam and split it into smaller, weaker beams. This allows the user to either fire one strong laser from their palm, or one of five weaker lasers from their fingers. This directly modifies laser cannons, and cannot work independently.

    IU Roller Speed System - A gadget that slides out from the shins and foot of the user and forms into a set of roller blades that rotate at ridiculous speeds. The system greatly increases the user's movement speed and can be combined with other systems.

    IU Limb Legs - As their name does not completely imply, the limb legs are a set of small, mechanical spider legs installed throughout the user's body. In the event the user finds a body part detached, the user can turn on the Limb Legs and have whatever part missing come back to them. Whether or not the limb itself will fit back onto their frame is a situational story. This upgrade also permits the user's body to be segmented.

    IU AI Core - More akin to a second brain located elsewhere in the user's body, the AI Core can think for itself. If the main brain is hampered for any reason, the AI Core can kick in, taking over the main body of the user. This Core also helps the user control many of their robotic functions and calculations, quickening results and allowing the main brain to be more relaxed. Kinda like adding RAM to a computer or upgrading its processor. This also allows the user to passively use the more complicated systems in them, like sonar and targeting.

    IU Mechanical Tail - Installed at the base of the spine, the tail acts like a tail. Fully prehensile, mechanical, and fitted with wires and cables for squashing and stretching. The tail is also easily to upgrade, be it new tech or dials.
    - Contains a flame dial.


    _____________________________
    Weapons
    IU 2X Laser Cannon - Standard for most cyborgs in their later stages of awe and destruction, the laser cannon is self powered, rechargeable, and devastating. The power of the laser, without further upgrades, can level redwood trees at tremendous speeds with great force.
    - Two are in the user's palms.


    IU Tesla Coil - Coiled alloy attached to systems and a power source, the Tesla Coil converts any of the user's energy they desire to part with, and turns it into a powerful charge of electricity that can shock or obliterate targets. Combined with the ERS, the accuracy and efficiency of the coil is excellent and has a middle range. Long range strikes require peak conditions of both air and ionic charge, and cannot be done on the ground.

    IU Jet Systems - Throughout the user's body lie a series of tiny, compact tubes that can channel air through themselves from a central system located right below the Tesla coil. These tubes can channel extreme bouts of wind and air, pressurizing it with their tiny forms, and then guiding it to parts of the user's body that are allowing it to escape. This highly pressurized and powerful air current can escape the user and then be ignited by an electrical current, creating a powerful plasma stream that can be controlled based upon the flow of fuel. The dials used can be refilled via the jet system, creating a minuscule vacuum effect. A fire dial, an air dial, and a water dial are added to the systems for extra diversity in using the tubes to channel effects.
    - Uses two jet dials.
    - Uses one air dial.
    - Uses one water dial as emergency, system wide coolant.
    - Uses one fire dial.
    - Uses the ERS to ignite.
    - Functions in the user's hands (uses light vents/splitters {cannot be used at same time as any light cannon attack.}) feet, and back (jet pack.)
    - The user cannot use all at the same time and expect a speed boost, but they can use it to fill an area with intense heat and plasma.







    Spoiler: Do Not Own

    Bakumetal Plating - Outside and inside the user are layers upon layers of bakumetal parts, effectively making the user nigh impenetrable against any attack that isn't skilled or stupendous. The metal also has a nifty use in that it can transform, letting the user take on a new form. This form will be detailed below. Requires 180 FS/STR and a cutting technique to properly damage.
    - Normal: This is the standard form of Blank as seen in the appearance section.
    - Revert: Any form not the normal form of Blank, with an adequate charge of electricity, will revert back to its original form. This lets Blank heal any damage taken at the cost of energy and time (as any damage repaired this way still needs Blank to manually solder connections for a better, surer fix.)


    Forearm Bakumetal Weapon Systems - Designed to fit snug in both forearms and ignore all weapon systems within, the user has a two setting bakumetal weapon that has either a blade form or a gun form.
    - Both forms have 360 rotation.
    - The blade form acts as a elbow blade and appear forward or backward from the forearm, and run parallel to it.
    - The gun has a rotational pivot and fires standard bullets in assault bursts. Often aligned as wrist machine guns.
    - Is hooked into the jet systems, allowing for synchronization in either plasma bursts or plasma blades.


    Interpersonal Radar - The user has their own radar systems built into their body that allows for synergies with their parts.
    - Increases the range of certain systems (limb legs, etc) to the point of being inconsequential.
    - The user can communicate with their parts, and track their parts, over this distance.
    - The user can use the radar to speak over snail lines.


    Snail Radar - Upgrading their radar, the user can now choose to sense and intercept any and all Den Den Mushi waves and communications. The user can trace these waves back to their source and, if they are being jammed, detect when sources are trying to interfere with the snail radar's usage. This system is worthless without an initial radar unit.

    Elbow Blades (Sheathes) - Made of a metal greater than its carapace and installed within each elbow, the user employs a set of blades (and sheathes) that can be instantly unsheathed in combat. The blades run parallel to the forearm and point towards the shoulder blades. They are plenty sharp and pointy. They can be ejected, replaced, and removed. The actual blades have been replaced by eisen dials, using robotics to install the dials, and said dials are full functional within the user's elbows.
    - Uses two blue sea eisen dials.



    Spoiler: Do Not Use

    Unsettling Thoughts - The user suffers form some sort of (proven) mental disease that leaves them often unsettling. Mastering mantra has lead the user to utilize this behavior as a mental block. Any actions they may take against a target will leave the target unsettled and unable to successfully predict an attack or action against them without concentration (reducing prediction effectiveness by a rank.) A warning of ill intent is still present, but otherwise nothing else is given short of terrifying what-ifs by a mentally unstable individual.

    Atom Slicer - The user applies a thin, razor sharp (yet vibrating) layer of haki to an object. That object becomes sharp in the process due to the haki, and sharp objects become even more honed and dangerous. Overall, the destructive and cutting ability of they item is greatly enhanced and powered, allowing for more damage. However, the technique forgoes any defensive properties granted by haki, leaving the object subject to normal damages. Using this technique allows haki to be applied to a cutting requirement.



    Panzer Kunst
    Spoiler:
    The art and practice of Panzer Kunst, the premier cyborg martial art, is a long and tried combat. From it spawned many a unique facet to cyborg martial arts, but all tie back to it: an art designed to take on and absolutely destroy armored opponents. With a single strike, the Kunstler invades the target with vibrations that pile upon each other, resonate, and explode with the force injected.

    Every kunstler is complimented in their style by their unique, innate cyborg upgrades and parts. Some use separating gizmos to make more arms and limbs to strike with. Others use heavy electromagnetic fields created with a generators in their body, to strike down with bolts of electricity and defend with magnetism. No matter the gimmick, the kunstler is ready to fight and face all opponents as martial artist... and as assassin.


    Reference


    Passives
    Training: Blades - Kunstlers are trained to use elbow blades and knives in combat. Some even go as far as to use uniquely crafted swords.

    Training: Cybernetics - Being an assassin of cyborgs, and cyborg themselves, the kunstler will often understand how to use most cyborg armament if their mastery is optimal for it. Some kunstlers can even go as far as taking weapons as salvo and using it later for themselves.

    Training: Martial Arts - Palm thrusts, karate strikes, pokes, and punches are just a few of the hand forms a kunstler will utilize in combat. They also are apt to using their feet, kicking and flipping through combat with a light touch in every step. Grappling is not unheard of, though practices of grappling follow the principle of aikido more than anything else: flow with your foe and bring them crashing down with their own strength and force.

    Training: Shadow Tracking - The Kunstler begins their career learning how to read and follow opponents and their movements; reading them like a book and reacting rapidly to counteract. Some masters (81+), however, take this art to a new degree and act as the shadow of their opponent, moving with them and behind them without ever a chance to be seen.

    Training: Tremorsense - Through a mastery of vibration, the kunstler can read and sense all forms of ticks in their environment. Through deducing which does what, intensity, and consistency, the user can even form images and understand placement of certain objects within their environment. This ability follows CoO in terms of growth and distance to sense.


    Actives
    Shakushi - By moving their feet rapidly in a wretched, chaotic fashion with a sway of their body, the user can disappear from sight and reappear some distance away in a flash. This follows soru rulings.

    Slice - With weapon or body, the fighter slices into a target, rending them cleanly cut in twain. When experienced enough, the user can even cut through steel, pacifista, and baku alike.

    Heart Strike - The user strikes with vibrations, sending forth an extra portion of damage into the target and striking beneath their defenses. This is considered the most basic form of Kunstler attack, though it gets stronger with time and mastery.

    Heart Needle - The user strikes, sending a vibration into the foe that rebounds within their body, gaining momentum with each rebound. The user then strikes again, causing the energy of the first vibration to release its built up energy, exploding with force and causing painful damage.

    Missile Blow - The user punches rapidly, delivering a supersonic blow charged with electrical force. With mastery, the force of the electricity can be refined with the fist, and the fist can actually achieve proper speed to match its descriptor.

    Outer Thrust - The user accepts an attack, only to redirect its energy (by twisting) through their body, safely, and deliver it all in a counter kick into the target.

    Armor Movement - The user moves in tune with their foe, finding weaknesses only to then counter the foe and target their weakest points mid exchange.

    Backhanded Rocket - Using the Plasma Jet, the user launches their hand rapidly like a rocket into a target. The extra speed adds force to the blow, making it hit much harder than prior. The after burn can also strike into the target, melting our burning whatever is struck.

    Jet Slice - Using their jet systems, the user turns their hand into a plasma blade, with the fingers acting as hilts. This plasma burns in excess of 2,000 degrees Celsius, and is modeled after a welding torch's actual heat current. The user mostly uses this to pierce metal, melting and softening the hard surface before striking.

    Jet Thrust - The user, palms/fingers/feet acting as rocket thrusters, can attain a rapid flying speed for several minutes (as long as the jet dials can last before needing to recharge.) This allows the user a rapid, strange aerial combat ability that can be off putting due to the rapidness and erratic nature of the technique.

    Trembling Self - The user begins to vibrate individual parts of their body internally, shaking their entire frame with ebbing and growing pulses. If the user is trapped, they can utilize this technique to soften their current holds, be it dirt, metal, or more harsh extremes where they otherwise could not move by harmonizing with their cage.


    Nejimaki of the Demon
    Spoiler:
    Way of the spiral kung-fu is a style that transfers large amounts of energy into a spiraling format, allowing it to pierce instead of bludgeon. Everything from locomotion to stance, to defense and attack, is based around the teachings of using a spiral to form, contain, and release. The practice can be applied to both long and short range scuffles. Added to this form are the teachings of a Tiefling, allowing the user to combust, adding flames to their attacks.


    Passives
    Training: Martial Arts - The user can go into hand to hand combat with the ease of a master.

    Training: Spinning - No matter how fast they spin or what forces interrupt them, the user cannot get vertigo.

    Heat Resistance - The user can resist and ignore extremely hot temperatures up to the hottest grade of fire they can wield do a mix of training and their physiology.

    Fire Creation - Like a mink with electricity, the user can ignite and produce flames. Production is pretty potent while control is extremely minimal, but their combat style can maximize their ability.

    Spine Wings & Horns - Common with demons is tails and wings, among other things. The user has a pair of small wings located at the base of their spine that do not permit flight, but cheap gliding and fanning. Often, these wings are wrapped around the user as a skirt. They also have a pair of horns atop their head.


    Actives
    Wax On/Off - The user spins their arms, limbs, or parts in tandem with an attack, intercepting the attack and deflecting it to the side of the user using the attack's own power.

    Combust - A basic teifling ability where they combust a part of their body or all of their body with heat and flame. Like Diable, only with more flames.

    Explode - The user combusts on strike or contact, using the initial combustion effect like an explosion.

    Into the Spiral - The user takes a strike directly but spins with the motion, transferring the kinetic energy into centripetal potential energy. So long as they spin and twist, the user can store that energy for a set time before it dissipates. Often, the user spins, twists, and then redirects the energy into their target like an impact dial.

    Twisting Cloud - The user twists their feet, spinning the air underfoot to give them left like geppou.

    Concise Spiral - Using centripetal force, the user can place the full force of their technique into the pin drop of a spiral, creating a devastating puncture effect that can rip through matter with utter ease and devastation. A final technique.

    One Inch Twist - The user can condense their motion to a one inch distance, similar to martial artist master Bruce Lee. The force is tremendous and quick, often knocking back and bludgeoning the target.

    Cyclone - The user spins around with utmost perfection, bringing the air around them and forming a living cyclone of energy and devastation.

    Fire Typhon - In their spiral attack, the user ignites the sinning air pockets with flames, creating a burning sensation.

    Spiral Flamethrower - The user breathes out a torrent of hot flames that spirals around and widens or narrows, controlled thanks to the user's control of spinning motions.

    Hyper Beam - Breathing flames in a spiral, the user condensed the spread and injects spirals of air for outside the flame. The result is an intense "beam" of spiraling fire. Effects are similar to a burn bazooka.


    Slime Kunst: Sechster Angriff
    Spoiler:
    A form of Panzer Kunst that focuses on utilizing one's slime body to move vibrations, control them minuet, and fling them around for massive damage. By elongating the body or by morphing it, the user can strike further than any normal kunstler while propelling their own body to new heights. Also unique to the style is the weapon choice of chain based blades; kunai, hooks, and spear heads are all loved. They mimic a slime's reach, making them rightful choices for the kunstler.


    Passives
    Training: Kunai with Chain -The user is well versed in using chains, hooks, and other similar elements in combat for slicing, dicing, puncturing, and dragging.

    Training: Cybernetics - Being an assassin of cyborgs, and cyborg themselves, the kunstler will often understand how to use most cyborg armament if their mastery is optimal for it. Some kunstlers can even go as far as taking weapons as salvo and using it later for themselves.

    Training: Martial Arts - Palm thrusts, karate strikes, pokes, and punches are just a few of the hand forms a kunstler will utilize in combat. They also are apt to using their feet, kicking and flipping through combat with a light touch in every step. Grappling is not unheard of, though practices of grappling follow the principle of aikido more than anything else: flow with your foe and bring them crashing down with their own strength and force.

    Training: Zero Gravity - Extremely rare as a talent, the user can used weight and motion to otherwise harm people in zero gravity scenarios as a part of the anti cyborg training.

    Training: Shadow Tracking - The Kunstler begins their career learning how to read and follow opponents and their movements; reading them like a book and reacting rapidly to counteract. Some masters (81+), however, take this art to a new degree and act as the shadow of their opponent, moving with them and behind them without ever a chance to be seen.

    Training: Tremorsense - Through a mastery of vibration, the kunstler can read and sense all forms of ticks in their environment. Through deducing which does what, intensity, and consistency, the user can even form images and understand placement of certain objects within their environment. This ability follows CoO in terms of growth and distance to sense.

    Fire Creation - Like a mink with electricity, the user can ignite and produce flames. Production is pretty potent while control is extremely minimal, but their combat style can maximize their ability. This also permits heat resistance.


    Actives
    Shakushi - By moving their feet rapidly in a wretched, chaotic fashion with a sway of their body, the user can disappear from sight and reappear some distance away in a flash. This follows soru rulings.

    Slice - With weapon or body, the fighter slices into a target, rending them cleanly cut in twain. When experienced enough, the user can even cut through steel, pacifista, and baku alike.

    Heart Strike - The user strikes with vibrations, sending forth an extra portion of damage into the target and striking beneath their defenses. This is considered the most basic form of Kunstler attack, though it gets stronger with time and mastery.

    Heart Needle - The user strikes, sending a vibration into the foe that rebounds within their body, gaining momentum with each rebound. The user then strikes again, causing the energy of the first vibration to release its built up energy, exploding with force and causing painful damage.

    Missile Blow - The user punches rapidly, delivering a supersonic blow charged with fiery force. With mastery, the force of the flames can be refined with the fist, and the fist can actually achieve proper speed to match its descriptor.

    Outer Thrust - The user accepts an attack, only to redirect its energy (by twisting) through their body, safely, and deliver it all in a counter strike into the target.

    Armor Movement - The user moves in tune with their foe, finding weaknesses only to then counter the foe and target their weakest points mid exchange.

    Backhanded Rocket - Using tiefling fire, the user launches their hand rapidly like a rocket into a target. The extra speed adds force to the blow, making it hit much harder than prior. The after burn can also strike into the target, melting our burning whatever is struck.

    Jet Slice - Using their flames, the user turns their hand into a fiery claw blade, with the fingers acting as hilts. This plasma burns in excess of 1,600, and is of white fire. The user mostly uses this to pierce metal, melting and softening the hard surface before striking.

    Trembling Self - The user begins to vibrate individual parts of their body internally, shaking their entire frame with ebbing and growing pulses. If the user is trapped, they can utilize this technique to soften their current holds, be it dirt, metal, or more harsh extremes where they otherwise could not move by harmonizing with their cage.

    Red Hawk Jet Slice - Expelling air from their arms, fortifying it with haki, and then honing it, the user can create a clear jet of plasma who's heat rivals much of anything. The edges of this long heat blade are blue, allowing it to faintly be seen.

    Fizz Expansion - Unique to their body that can expand either with slime or Newtonian fluids, the kunstler rapidly expands their body and then contracts. The air they use to expand with pushes them out like a balloon, allowing them to bounce. The contraction allows for a similar affect as gear second, with their internal fluids moving faster. This does not confer the same bonuse, however.

    Fizz Launch - Used in tandem with expansion, the user utilizes the fast moving liquids in them to speed up attacks or extend their reach by allowing the fast moving liquid to move without restraint. This causes user's appendages to stretch out, resulting in a long ranged kunstler strike.

    Imploding Drill Punch - By using expansion and launch, the user twists their arm like a drill as they punch. This twist builds even more force and power, making the strike hit much harder than before. Taken from boxing principles.

    Phase Transition - The user takes a strike and allows the energy from their strike, if powerful enough, to explode their body.
    In that explosion, the user contains the expansion (with haki) and then compresses that energy, moving into an even more powerful Fizz Expansion. This power can greatly boost the user's own, and requires haki to hold it all together. A make shift G4.


    True Punch - Using shock waves and kunst vibration, the user strikes a target and moves the power of the fist into the target. Instead of blowing the target back from the sheer force, they instead move that energy into the body and have it explode, launching the foe from the ground up.





    Biorg Ooze Phsyisology
    Spoiler:
    A unique slime item, the biorg ooze is a type of dumb slime that lives in colonies and is rubbery in nature. Only when they amass in metal wreckage or old power plants do they truly shine. It can hold electric charge (growing) and override machine systems without AI, attaching to it like a parasite. With enough power, it can then mutate into a new form, changing its 'host' with it. Below are some of the slime properties and arts acquired through such physiology.

    Immunity to Physical - They are slime. Come at them. Stab that water. It will hurt so much.

    Form - A slime is a liquid sort of beast, and thus can take any form it wishes, be it blunt fists, coiled tendrils, or puddles. However, these forms will look like the slime and gain no bonus in subterfuge or attribute.

    Slime Clones - The user can split their slime body into quarters, with each having its own mind. However, this scales, and the slimes are as strong as one would expect their fraction of the main body to be.

    Expel - The slime can be severely harmed if they are too saturated. To counter, they can take a moment to expel water from their body. This action often means the slime cannot attack.

    Absorb/Drain Electricity - Unique to the biorg ooze, the ooze can drain electricity to heal, grow, and live. Should someone find a way to drain this power, the effects would be inverse.

    Royal Jelly - Should the slime ever hold a vial of this delicious honey, the royal jelly can greatly power up the slime tenfold. The jelly forces the slime to expand rapidly, gaining an almost eerily similar form to a zoan's monster point.





    Demonic All Cutter
    Spoiler:
    A sect of bladesmen formed to complete the task of being able to cut any known substance in the world. Metals to rocks, nothing stands in their way. Enter the All Cutters, blade and blunt wielders who have the only goal of destroying what they see without any resistance. Their teachings are brutal, their stance clean and curt, their weapons top notch. Some use heat in addition to their blade, to bring in the adage of 'slicing through like hot butter." Others become cyborg, solely to counter their own kin. Regardless, they exist to do one thing only: cut through.

    This particular user likes chakrams, pointed tips, and spinning dervish techniques. Her learning an accident, as sworn by her late master.


    Passives
    Blade Mastery - The user is a master of all bladed forms of weaponry, for the sole purpose of cutting. This user likes chakrams, small blades, and wires.

    Chop Mastery - Like other sword styles, the user can use their arms as weapons of slicing or crushing. This is not to the level of a karate practitioner, but it does follow the user's own stances and sword play. Works extremely well with clawed weapons, string appendages.

    Demon Fire - The user is both extremely resilient to fire/heat, while also being able to generate and imbue fire into their own attacks. This is due to their demon blood.

    Proper Cut - The user seems to always know where a weakest point is in armor, allowing for the most optimal cut.


    Actives
    Parry - The user takes and redirects a strike against them, using their weapon or body as a shield.

    All Cut - The user slices forward, aiming to cut their target in twain.

    Air Blade - It's an air blade.

    Lai - A soru technique of moving rapidly. Follows soru.

    Fire Blade - Coats their blade(s) in fire, and can be launched as an air blade with air fueling the flames.

    Slicing Twister - The user spins, slicing like a battle top. Greater mastery allows that twist to develop a funnel of spinning win, exact to a tornado. The user can imbue this with fire.

    Super Air Blade - Name pending, but a masterful air blade that can cleave most anything from a far distance. This can even cleave mountains of ice. Mihawk's slash.

    Burning Aura - The user ignites with fire, burning anything around them with intense heat.
    Last edited by Ellie Q; 05-29-2018 at 08:08 AM. Reason: Ellie Q's List of Items
    "FTTB" - Ellie Q
    Morticia & Bo & ____ & Ara-Ni

  3. #1343
    Lord of the Dreadfort Kunshu's Avatar
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    Using my stat change.

    Spoiler:


    72 * 5 = 360

    Strength Attribute: 90 ( +10 MZ bonus ) = 100
    Agility Attribute: 90 ( +10 MZ bonus ) = 100
    Vitality Attribute: 60 ( +30 MZ bonus ) = 90
    FS Mastery: 40
    DF Mastery: 80 (+ 20 race bonus ) = 100

    To

    72 * 5 = 360

    Strength Attribute: 90 ( +8 MZ bonus ) = 98
    Agility Attribute: 50 ( +8 MZ bonus ) = 58
    Vitality Attribute: 85 ( +21 MZ bonus ) = 106
    FS Mastery: 40
    DF Mastery: 61 (+ 20 race bonus ) = 81
    CoA : 34
    Last edited by Kunshu; 05-16-2014 at 04:33 PM.




    Amanita - Yennefer - Kilgrave - Nanachi

    Quote Originally Posted by Mr Zero View Post
    Trust me, I wish I had a banana up my anus right now.




  4. #1344
    Wildfire Rev~'s Avatar
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    Er... Kun?

    If you drop your DF mastery, your Zoan boost drops as well, no? At 100 DF your boost are 10/10/30, while at 81 they should be 8/8/24.


    "My life can be summed up in five simple words, which perfectly describes any of my situation: I don't give a F--" - Rev~

    Levant

  5. #1345
    Lord of the Dreadfort Kunshu's Avatar
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    Quote Originally Posted by Rev~ View Post
    Er... Kun?

    If you drop your DF mastery, your Zoan boost drops as well, no? At 100 DF your boost are 10/10/30, while at 81 they should be 8/8/24.

    Thou art correct sir. I salute thee.

    I hath edited my gruesome mistake. May I forever walk in shame as retribution for my actions




    Amanita - Yennefer - Kilgrave - Nanachi

    Quote Originally Posted by Mr Zero View Post
    Trust me, I wish I had a banana up my anus right now.




  6. #1346
    The Sage Sky's Avatar
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    Since, my FS hasn't been chosen. The Gladiator FS was never used.
    I changed it a bit to fit more of a custom Martial Art FS.

    Spoiler:


    Saru Seme


    It's a martial art that Toru utilizes it when in battle. Mostly hand to hand, Saru Seme can be used by any part of the body and can be used with certain weapon, such as Toru's Walking Stick. Furthermore, Saru Seme relies on the users flexibility, agility and momentum. It uses those quick and powerful attacks to cause internal damage to the foe's body. He also uses this fighting style in connection with his Busoshoku Haki to increase the damage.

    Spoiler:

    Offensive

    • Saru no Panchi : Toru bends his feet forward and like his Shissou, Toru starts with an explosive acceleration. Using that boost in speed, he thrust his first forward aiming to launch a mighty punch at his foe. As the first punch is set, Toru quickly retracts it and thrusts the other one. Continuing in a loop, hence sending several punches at his enemy.

    • Saru no Hiji : Similar to Panchi, Toru instead unleashes a mighty elbow strike.

    • Saru no Oshi : Thrusting one of his palm forward, Toru is able to cause internal pain to his target.


    Defensive

    • Saru no Kassha : Putting one arm over the other, creating a sort of X. Using them to block an incoming blunt force attack. This can be used with his mastery of his Busoshoku Haki to increase the power of this attack.


    • Saru no Sone : Near to his enemy, Toru rapidly leans forward to the target and uses his arms to grab hold of him. Pulling his enemy towards him, Toru would wait until the enemy tries to pull back. As the enemy does that, he'll change direction and push forward, thus using it's own weight against him. This is most commonly used when the foe is about to attack and used against weapon masters.

    Passive
    • Saru no Shissou : Toru developed a style of running that fuses his agility, flexibility with his strength. His run starts with an explosive acceleration that creates afterimage of himself. The afterimages only last a second or two. This style of running is similar to one of a monkey, thus using his arms and legs to do so. He usually uses this move before using a more offensive attack.

    • Saru no Joutou : A variation of his Saru no Shissou, which consists of jumping quite high. At a higher mastery, this move can be used repeatedly (Application of Sky Walk/Geppou).

    • Saru no Zou : An advance form of Saru no Shissou, Toru can move at high speed to either avoid an attack or unleash one. This ability would have the same restriction as Soru.


    Last edited by Sky; 05-18-2014 at 01:48 AM.
    Thanks Nelkk


    Inherited will. Destiny of the age. The dreams of people. These are things that will not be stopped. As long as people continue to pursue the meaning of freedom. These things will never cease to be.



  7. #1347
    Duchess of Eggplants Ellie Q's Avatar
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    Ara-Ni

    Basic Information
    Spoiler:
    Name: Ara-Ni "Ni"
    Epithets: ???
    Affiliation: ???
    Occupation: Hacker
    Level: 421
    Gender: Female
    Race: Mimic Octopus Fishman Devil Fruit Class
    Age: Unknown
    Height: 4' 8"
    Weight: 85 lbs

    Likes: Sugar skulls, computers, typing really fast, energy drinks, waffles, spice.
    Dislikes: White bread.



    Role Playing Character Stats
    Spoiler:
    Strength Attribute: 91
    Agility Attribute: 80
    Vitality Attribute: 50
    Horo Horo no Mi: 100
    Fishman Karate: 100

    Profession: Hacker
    Computer Engineer: *****
    The inner-workings, and outer, of a computer are at the user's fingertips. Software plays, binary blurbs, and computers sing under the user's touch. Greater levels of understanding can go well beyond the intricacies of cyborg, hacking complicated systems and writing expert programs even AI would shudder under.

    Espionage: ***
    Sneaking, subverting, and tricking. All talents the user aims to excel at, all to become a power in the world economics and politics. Non combat practice include the occasional arson, the ever healthy lurking silently, and a sprinkle of forgery.


    Perk: Poltergeist - While the horo naturally have some ability to influence their surroundings, the user is able to fully power their poltergeist status while also allowing for their astral form the ability to interact with its surroundings. This allows the user no question to their ability, and is often a requirement for the horo. Any statistical reference will be based from the user's own for interactions.

    Perk II: Mimicry - The user can copy other fighting styles as they interact with them, down to their form, given their heritage as a mimic octopus. However, these techniques and styles are only temporary, as the user will forget them after a few hours.



    Getting to know the Character
    Character Personality, History, and Appearance
    Spoiler:
    Personality - Mischievous to her core, Ni is a trickster and a curious soul. Most of her life and, thus, code of honor is bound to that of a thieves. Betray only when allowed to, steal when you can, give where you should, and always be willing to stick it to the authorities.

    Thinks Slaneesh is a good patron to support.


    Appearance - Sombra

    Synopsis - A lover of the color purple, it is a solid theme throughout Ni's garbs. Other times, she is blue and cyan. Ni's octopus tentacle hair is an undercut fashion, with highlights brightly displayed in her strands. Eyes are purple, black slits, with a sparkle and glow. Cat ears adorn the top of her head, with a similar tail, both of dark fur. Fanged, though with one prominent. Clawed, but more like long nails than a cat's paw, though just as scarp and sturdy. Loves to wear tights.




    Abilities and Power
    Character Equipment
    Spoiler:
    Basics:
    Bakumetal Power Armor - The wearer utilizes thick protection and circuitry to assist and defend themselves in battle; plating greater to that of Pacifista. Requires 180 FS/STR and a technique to properly damage. This model is one part battle suit that fits the user, one part spherical that tightens into a ball.
    - The user has no real spine, allowing the sphere form to be non-lethal.


    Den Den Mushi - A snail phone that can receive snail calls.
    _____________________________
    Dials:
    Soon...




    Horo Horo no Mi
    Spoiler:
    A unique fruit that allows its user to produce and manipulate ghostly entities called hollows. Hollows themselves are extraordinary and difficult to define, as they can manipulate emotion, relay information, and explode.


    Hollows
    Negative/Depression - Makes the touched target extremely depressed, filling with doubt and self loathing. Causes the target to collapse.

    Fear - Fills target with dread and anxiety about their current situation. Causes panic and fleeing.

    Loneliness - Fills the target with a sense of abandonment, forcing them to forgo their allies for a moment in time and think nothing of companionship. Good for wrecking team morale.

    Laughter - The opposite end of sadness, this sort of laughter caused by the ghosts is more towards the mental breakdown of a person. Forces the target to lose sanity of a situation, turning them "giggling mad." Causes more reckless motion and movement than other hollows.


    Passives
    Floating. - Through sheer mastery, the user can make themselves float with their fruit. No explanation other than "it is ghostly" can be given to this canon ability.

    Poltergeist - The user's ghosts and astral form can willfully make physical contact with just about anything.

    Size Control - The user can control the size of their hollows and astral to being as small, or as large up to large giant, as they desire.

    Fade - The hollow can change their opacity, but cannot go completely invisible.


    Actives
    Hollow Forming - The user can form their hollows into most anything. The catch is it must have a hollow based face. The user's hollow based face is a sugar skull that is quite obvious.

    Hollow Double - The user shapes their hollow like themselves, creating a mirage/double effect. The face is almost always wrong, however.

    Hollow Tube - Creates a long hollow that moves similar to a snake. Length makes it hard to avoid, turning it into more of an obstacle.

    Hollow Wall - Creates a flat wall out of a hollow, making its area a emotion wall. Explosions from the wall are focused on the side with the face.

    Hollow Aim - Utilizing the ghost network as a set of eyes, the user can track down a target's location and fire upon them without actually seeing the target.

    Hollow Regulation - The user can regulate how powerful and lasting their horo's effects are. The maximum power is the canon variety, but the user can make the effects weaker so it can last substantially longer while hampering their target's core stats. Example: At weak power but lengthened time, instead of wishing that one were a dumb sea creature, they would doubt their ability to move forward and second guess their every action.

    Astral Projection - The user can leave their body into an astral form. In this spirit form, the user is nigh impervious to everything. Their body is not.

    Astral Force - Through hollows, the user can erupt explosive shockwaves of force. The force itself can exist in nearly any hollow, given the user's desire, even within their astral projection.

    Hollow Swap - The user's astral form can switch places with any horo they control, their ghostly form from where the horo was. The former astral body would then condense, becoming a horo. The main body is, understandably, completely unaffected by this.




    Fishman Nejimaki
    Spoiler:
    Way of the spiral kung-fu is a style that transfers large amounts of energy into a spiraling format, allowing it to pierce instead of bludgeon. Everything from locomotion to stance, to defense and attack, is based around the teachings of using a spiral to form, contain, and release. The practice can be applied to both long and short range scuffles. Added to this form are the teachings of a fishman, transforming the basic motions of their techniques into something that can manipulate water freely.


    Passives
    Training: Fishman Arts - The user can go into hand to hand combat with the ease of a fishman master.

    Training: Spinning - No matter how fast they spin or what forces interrupt them, the user cannot get vertigo.

    Water Manipulation - Through spinning and flow, the user can use the energy of their techniques to manipulate water in nearly all forms. Similar to fishman karate.

    Camoflage - Including tentacles, the user can use their octopus skin to change colors to mimic their surroundings, nearly becoming invisble.


    Actives
    Wax On/Off - The user spins their arms, limbs, or parts in tandem with an attack, intercepting the attack and deflecting it to the side of the user using the attack's own power.

    Spiraling Attack - The most basic of Nejimaki attacks in which the user spins their striking attack. The spin generates additional striking power for the attack, in the form of centripetal energy, creating a powerful blow. Can be used for cutting requirements.

    Waves - Through manipulating water like waves, with spiraling energy, the user can internally damage water based life forms. This is similar to fishman vibration techniques, where FK is like a jack hammer and these waves a blender.

    Water Rifle - The user twists their hand, taking water from the atmosphere, and then launches it with said twist. This spiral mimics a rifle bullet, and can strike with equivalent lethality.

    Into the Spiral - The user takes a strike directly but spins with the motion, transferring the kinetic energy into centripetal potential energy. So long as they spin and twist, the user can store that energy for a set time before it dissipates. Often, the user spins, twists, and then redirects the energy into their target like an impact dial.

    Twisting Cloud - The user twists their feet, spinning the air underfoot to give them left like geppou.

    Concise Spiral - Using centripetal force, the user can place the full force of their technique into the pin drop of a spiral, creating a devastating puncture effect that can rip through matter with utter ease and devastation. A final technique that can be used for cutting techs.

    One Inch Twist - The user can condense their motion to a one inch distance, similar to martial artist master Bruce Lee. The force is tremendous and quick, often knocking back and bludgeoning the target.

    Newton's Cradle - The user strikes a surface, transferring the energy into that surface with a twistng motion. Like a Newton's Cradle, the energy doesn't release until it meets its target, striking even if there were thick layers in between.

    Cyclone - The user spins around with utmost perfection, bringing the air around them and forming a living cyclone of energy and devastation.

    Tidal Wave - The user strikes with water, creating a roiling wave of force. Larger strikes can create larger waves.
    Last edited by Ellie Q; 07-16-2018 at 06:25 AM. Reason: Ara-Ni

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  9. #1348
    The Sage Sky's Avatar
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    Will do it then
    Thanks Nelkk


    Inherited will. Destiny of the age. The dreams of people. These are things that will not be stopped. As long as people continue to pursue the meaning of freedom. These things will never cease to be.



  10. #1349
    The Sage Sky's Avatar
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    Quote Originally Posted by Sky View Post
    Since, my FS hasn't been chosen. The Gladiator FS was never used.
    I changed it a bit to fit more of a custom Martial Art FS.

    Spoiler:


    Saru Seme


    It's a martial art that Toru utilizes it when in battle. Mostly hand to hand, Saru Seme can be used by any part of the body and can be used with certain weapon, such as Toru's Walking Stick. Furthermore, Saru Seme relies on the users flexibility, agility and momentum. It uses those quick and powerful attacks to cause internal damage to the foe's body. He also uses this fighting style in connection with his Busoshoku Haki to increase the damage.

    Spoiler:

    Offensive

    • Saru no Panchi : Toru bends his feet forward and like his Shissou, Toru starts with an explosive acceleration. Using that boost in speed, he thrust his first forward aiming to launch a mighty punch at his foe. As the first punch is set, Toru quickly retracts it and thrusts the other one. Continuing in a loop, hence sending several punches at his enemy.

    • Saru no Hiji : Similar to Panchi, Toru instead unleashes a mighty elbow strike.

    • Saru no Oshi : Thrusting one of his palm forward, Toru is able to cause internal pain to his target.


    Defensive

    • Saru no Kassha : Putting one arm over the other, creating a sort of X. Using them to block an incoming blunt force attack. This can be used with his mastery of his Busoshoku Haki to increase the power of this attack.


    • Saru no Sone : Near to his enemy, Toru rapidly leans forward to the target and uses his arms to grab hold of him. Pulling his enemy towards him, Toru would wait until the enemy tries to pull back. As the enemy does that, he'll change direction and push forward, thus using it's own weight against him. This is most commonly used when the foe is about to attack and used against weapon masters.

    Passive
    • Saru no Shissou : Toru developed a style of running that fuses his agility, flexibility with his strength. His run starts with an explosive acceleration that creates afterimage of himself. The afterimages only last a second or two. This style of running is similar to one of a monkey, thus using his arms and legs to do so. He usually uses this move before using a more offensive attack.

    • Saru no Joutou : A variation of his Saru no Shissou, which consists of jumping quite high. At a higher mastery, this move can be used repeatedly (Application of Sky Walk/Geppou).

    • Saru no Zou : An advance form of Saru no Shissou, Toru can move at high speed to either avoid an attack or unleash one. This ability would have the same restriction as Soru.


    Bought my new FS
    Thanks Nelkk


    Inherited will. Destiny of the age. The dreams of people. These are things that will not be stopped. As long as people continue to pursue the meaning of freedom. These things will never cease to be.



  11. #1350
    Lord of the Dreadfort Kunshu's Avatar
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    New NPC for approval
    Spoiler:

    Name: Ra
    Epithet: The Winged Warrior
    Affiliation: Spada Pirates - Sisters of the Sand
    Level: 54
    Devil Fruit: N/A
    Bounty: N/A
    Gender: Female
    Race: Birkan
    Age: 27
    Height: 6'1"

    Personality :
    Ra, by far the most blunt of the three sisters of the sand, doesn't have the sheer bloodlust of Isis or the patience of Terra. She is straight-forward and quite simple in her way of thinking. She's got smarts and knows her way around a battlefield. Still, she is more used to fighting many at once. Her skills lie in leadership and the commanding of men. A feminist. All men are pigs and would be best off as slaves. She is a warrior and desires to die a warrior's death. She takes pride in every battle she has fought and knows when she has lost. Still, to her there is no greater shame than not giving 120% in battle and fighting until her last breath.

    History :

    TBA.

    Appearance :

    Ra w/ Helmet

    Stats :

    Note : Stats used in current system. Will change when new system is implemented and/or for the tourney.

    54 * 5 = 220

    Strength : 60
    Dexterity : 70
    Vitality : 40
    Fighting Style : 50


    Also

    Ichi finished his quest. He now has the Shodai Kitetsu in his possession.
    Last edited by Kunshu; 05-20-2014 at 06:26 PM.




    Amanita - Yennefer - Kilgrave - Nanachi

    Quote Originally Posted by Mr Zero View Post
    Trust me, I wish I had a banana up my anus right now.




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