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  1. #1671
    Wildfire Eko's Avatar
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    Proposed new Character Trait for Marius:

    Cannibal - While it's not the only food he'll eat, Marius's wandering lifestyle over the last many years has provided the opportunity to master the art of cooking and consuming human beings. This gives him an improved anatomical knowledge, as well as the ability to recover his strength (after a tough fight, for example) by eating any casualties.

  2. #1672

    Account Bound
    Spoiler:
    Devil Fruit Class Change
    ---> Essentially allows one to take a new class without dropping their current Devil Fruit for a select character slot.

    Custom Material
    ---> You may bring a custom material, upon GM discretion, to your player account. This item is unique to your account, only, and will not be in the shop.
    ---> This item, to ensure uniqueness, will be Golden Plaza bound.

    Extremely Strange Eggi
    ---> A GM will assign a creature to the egg and it will hatch under unknown conditions being met.


    General Bio
    Spoiler:


    "Ye can determine the quality of a man by the condition of his facial hair - mine be made of cast iron."

    Personal
    Name: Peter Thatch
    Race: Human (Cyborg)
    Age: About 70 years
    Height: 18 ft (6 m)
    Weight: Unknownish pounds around 3000

    Professional
    Affiliation: Ironbeard Pirates
    Position: Captain/Shipwright
    Epithet: Ironbeard (Tetsuhige in Japanese)
    Status: Active
    Bounty: ฿215,000,000
    Funds: (Funds are on Mr Torgue's bio)

    Voice Actor: Nick Offerman


    Stats
    Spoiler:
    "If'n ye can't lift a boat anchor, ye have no right ta call yerself a pirate!"

    DF Path with Cyborg Path 414 Skill Points

    Strength: 80
    Speed: 60
    Vitality: 80
    DFS: 94
    Cyborgery: 100
    CoA: 0

    Shipwright Scalliwag 8 Stars (★)

    Shipcraft: ★★★★
    Robitcs: ★★★★


    Getting to know the Character
    Spoiler:

    "FEAR ME MIGHTY BEARD!!"

    The "Ironbeard" Peter Thatch was once a normal man, with a body of flesh and blood and a crew of his own. Today he is a cyborg who put his body together as if he had no instructions. It is a mix of metal and wood, mainly salvaged from ships and booty he managed to scrap. Known for his resourcefulness, he has survived in the Grandline for nearly four decades, but that's a story for a different time and place. He walks under the black flag with scalliwag swagger, swears like a sailor, and has balls of steel. Ok, that's not quite true - the cannonballs he carries are cast iron. Peter adamantly claims that he actually grows metal out of his face, which became his beard, which became his infamous nickname.

    It is rumored that Pete's mood and personality changes depending on the type of alcohol he consumes. It would make sense that when he consumes rum he is a mighty pirate. Only a few people have seen him consume liquor besides rum. What would happen if he were to consume, say, whiskey? Or vodka? Or dare I say it...tequila?!? If you can convince or trick him to drink other liquor, you just might see what happens!

    Favorite Shandies

    You are a Pirate!
    Rum
    Obey the Beard


    Devil Fruit and Abilities
    Spoiler:
    "These powers o' mine don' just allow me ta control metal. I have control o'er one o' the most powerful forces in the world!"

    Shaku Shaku no Mi
    Info link: Here
    Pete ate the Shaku Shaku no Mi, turning him into a magnet human. He consumed this fruit when he had his cyborg body, and commonly uses the metal of his chassis as a medium for magnetism more powerful than normal. Pete passively uses electromagnetism, and often times combines his devil fruit powers with his cyborg weapons to greatly enhance their potential. He is also learning of the potential of magnetism in relation to the rest of the world, but he is learning this as he goes.

    Electromagnetism
    Pete can passively use electromagnetism by controlling the electrical currents in his cyborg chassis, creating electromagnetic fields. Pete can use these fields to accelerate metallic objects, such as his ammunition or his body parts at railgun speeds in excess of 2500m/s. The results are devastating to say the least.


    Equipment and Cyborgery
    Spoiler:
    "I got this here piece from an old antique warship. She was destined fer the locker, so I put it ta better use."

    Account Bound
    Adamantium Custom Material
    A metal unrivaled in durability and resilience. Valued for its extremely high melting point. Its extremely stable molecular structure keeps it from being further manipulated even at melting point and even resists rust.
    ● 200 Durability
    ● 5,000C melting point
    ● Rust resist

    Cyborg Chassis

    Body and Gadgets

    High Quality Armor
    For a cyborg body that he's had to make on the fly in order to survive, the build is actually pretty good. Made with bits and pieces of pirate ships that he's gotten his hands on over the years, this body is made of unknown metals stronger than steel mixed with Adam's Wood. Since the components are ship parts, one could assume that it has the resistances as such when it comes to durability. The only biological component of the body is his head. The body is powered by rum. It is safe to assume that any metal on the user is non-ferrous.
    Adam Wood Incorporation
    This precious and incredibly resilient wood makes for excellent defense as well as decoration on Ironbeard's body. The wood is highly resilient against all physical attacks and even flame/heat resistant to a degree.

    Adamantium Plating
    Ironbeard has plated all of the outer metal casings of his chassis with Adamantium, further increasing the resilience of his body.

    Detachable Cyborg Body (High Grade Gadget)
    Ironbeard's body can detach and re-attach itself at many different points on the body, and pieces can float back together with the use of specialized magnets. Detachable at all joints of the body, the waist and the neck. Ironbeard's head can exist by itself for a short while.

    Ship Builder's Multi-Tool Arms (High Grade Gadget)
    These two arms pop out from Ironbeard's back and act as a second pair of arms. These arms don't hold any weapons, but rather tools and equipment that is necessary for him to work on ship building and crafting. Holds saws, hammers, sanders, drills, screws, nails and multiple other tools of various sizes and types.

    Electric Routing System (High Grade Gadget)
    *MADE FROM MEDIUM QUALITY CHASSIS*
    *CANNOT BE SOLD OR TRADED*

    Tesla Coil added
    The Electric Routing System (ERS) is designed to effectively absorb, charge, and direct electricity within the cyborg user's body through an intricate network of wires and capacitors. This gadget is actually simplistic in its design and grants a certain amount of resistance to electric based attacks, as well as manage energy consumption. This system allows more effective use of energy consumption from alcohol, which means that Ironbeard can consume less alcohol and make his systems more efficient. With the added Tesla Coil, Ironbeard can generate, absorb, and direct electricity more easily than before.

    Upgraded Optics (Low Grade Gadget)
    Behind his iron eye patch is a robotic eye that grants Ironbeard vision on different spectrums, including X-Ray, Thermal, and Low-Light to High-Light vision. It also has enhanced zoom up to 100x magnification for seeing long distances.

    Beard Salon (Low Grade Gadget)
    Much like Franky's Hair Salon, Ironbeard's Beard Salon allows him to change his facial hair style to whatever he wants on a whim. To change, he has to press his nose like a button, and suddenly his facial hair changes. He can change it to any style facial hair he wants. He can also remove some styles of facial hair and use it as a weapon, much in the same way Franky uses his sideburns as projectiles.

    Weapons

    Double Barrel Cannons (Exotic Weapon)
    *STARTING EXOTIC WEAPON FOR CYBORG CLASS*
    *CANNOT BE SOLD OR TRADED*

    On his left forearm Ironbeard carries two cannons side by side like shotgun barrels. These are the same kinds of cannons that pack firepower to break through ships and sink them.
    Cannon Auto-loader Upgrade
    This device funnels cannonballs from a reserve and automatically reloads the barrels with fresh ammunition right after firing. This allows for consecutive cannon shots, almost like a barrage if Ironbeard wished it so.

    Ironbeard's Death Blasters (High Grade Elemental Weapon)
    Installed into both of Ironbeard's forearms, these weapons are a cyborg's dream weapon. These are essentially Laser Cannons, renamed Death Blasters by Ironbeard. His forearms transform into cannons, and the weapons build up a large amount of light before firing it like cannon fire. The balls of light explode on impact and cause immense amount of devestation.

    Coup de Vent (High Grade Elemental Weapon)
    Two air tanks are installed in Ironbeard's chest where his lungs would be. These air tanks can take in ambient air and compress it immensely, and through a network of vents that exit in the palms of his hands, soles of his feet, and his butt, he can let out a powerful blast of air that causes blunt force trauma as well as push back enemies.

    Spiced Rum Fire Breath (Low Grade Elemental Weapon)
    Ironbeard has the ability to spew fire breath as if he were a dragon. The fuel he uses is obviously rum for its volatile properties, though it is unknown exactly how it catches fire. Similar to Franky's own Fire Breath.

    Internal Rocket System (Exotic Weapon)
    Through the use of multiple rockets stored throughout his body, including his forarms, back, and soles of his feet, Ironbeard can launch his body at powerful speeds to help traverse large distances. In combat, he can launch himself at an opponent at launch speeds, and even fire his forearms like rockets. In accordance with his fighting style, he can use the Rocket Punch and Rocket Slam. Powered by rum.

    Heavy Anchor + Chain (Exotic Weapon)
    This anchor was forged with many various unknown metals, and rests normally on Ironbeard's shoulder. Because it is an anchor that is sized appropriately for him, it is very heavy and used for smashing lots of things. The chain attaches to his forearm, and the anchor can be fired from his cannons if he wishes it, though that requires manual loading. The anchor and chain are laced with Kairoseki.

    Cutlass
    A standard cutlass sized appropriately for Ironbeard. Because no self respecting scurvy swashbuckler is complete without one.

    Other Items

    Spiced Rum Muggy Balls x9
    These Muggy Balls pack a hell of a wallop, far more than regular cannonfire. These cannon balls explode on impact and release a devastating explosion. Afterwards, the ambient air is filled with rum in vapor form. This causes two things; one, anyone caught in the area will breath in the rum with the air and become intoxicated; and two, any wounds of the flesh that the enemy received from the blast are filled with rum, causing agonizing, burning pain.

    Fighting Style and Abilities

    This is a fighting style based off of the weapons and utilities that Ironbeard amasses for his cyborg body, very much similar to Cyborg Tactics utilized by Franky and his bodies, BF-36 and BF-37. Based on the weapons that Ironbeard acquires, he will be able to use certain attacks and techniques. This will be a work in progress.

    Strong Left/Right - utilizing the chain weapon, Ironbeard is able to separate and fire his chained left or right forearm like a rocket at an opponent and reel it back in for further damage as well as recovery. The hand while airborne apparently is capable of moving despite only a chain being attached to it.

    Strong Hammer - a powerful punch that is able to break even steel.

    Rocket Punch - Ironbeard's forearm fires from his arm to deliver a powerful punch accelerated by rockets. Can break though solid concrete.

    Rocket Slam - Ironbeard launches himself using multiple rockets throughout his body and slams his shoulder into his target. Much stronger than his Rocket Punch.

    Always more to come


    History
    Spoiler:
    "Mine is a tale of great power, fame, and peril. And also rum."

    Some forty years ago (before the current timeline) was a man by the name of Peter Thatch, who had his own crew and ventured into the perils of the Grand Line. He had fame, notoriety, and a beard made of cast iron. Ultimately, Ironbeard was chased by Marines and the perils of the waters of the Grand Line consumed his ship and his crew. Everyone thought that Peter "Ironbeard" Thatch had been killed, but he survived by replacing his body with spare parts and gadgets and such. Over the years, he was stranded on a desolate island in the Grand Line, seemingly forgotten in history. Recently, he was able to commandeer a vessel and escaped the pit of solitude and madness, and he seeks once more to roam the seas, plunder as he pleases, and extract revenge on the World Government. What exactly for, not even he is sure, but he knows he wants revenge. Because that's what pirates do. Yar.

    Canon Lore
    The Fall of the Ironbeard Pirates
    Last edited by Ace098; 04-16-2018 at 02:32 PM.


    Quote Originally Posted by Mr Zero View Post
    Trust me, I wish I had a banana up my anus right now.

  3. #1673
    Under Construction

    Abbadon - Biography
    Basic Character Information
    Spoiler:
    Name: Abbadon
    Affiliation | Crew: Pirate | Black Cogs
    Epitheth: -
    Race | Gender: Cyborg | Male
    Height | Weight: 350.84 cm | 1500 kg
    Age | Stat Points: - | 300 points
    Path: Cyborg
    Beli 0.000.000
    Won & Bought Weapons: Chunk of Karoseiki| Rank 3 Sword | Pacifista Steel

    Appearance | Personality
    Spoiler:
    Appearance [To be added]

    Abbadon is a cyborg that was reconstructed from a dying samurai. His metallic plating is shaped after being a samurai. (Get more detailed)

    Personality

    Being a samurai in his pre-cyborg life, Abbadon still follows the bushido, the way of the warrior. He honors his oponents in battle and tries to seek perfection even in the tiniest things and actions. He'll stricktly follow the command of whoever he has sworn loyalty. He won't question his orders and will try to achieve goals with highest efficency. Although being a cyborg, he limits his own on using close combat weaponary and cyborg upgrades, saying that shooting someone is not his way of honoring his oponents. Other than that he is normally a silent guy that tries to express himself with very view words.


    Statistics | Profession
    Spoiler:
    Statistics [300 points]

    Basic Abilities [220 points]
    Strength:80
    Speed: 80
    Vitality: 60

    Special Abilities [80 points]

    Fighting Style: 80


    Profession [6 points]
    Blade Smith: *****


    Equipment | Cyborg Tech
    Spoiler:

    Equipment | Cyborg Tech
    Equipment
    Weapon - Rank 3 Katana
    A rank 3 Katana, which can be wield one and two handed by Abbadon.

    Cyborg Tech
    Armor - Pacifista Steel
    Originally world Government only, this is a refined version of the High Quality armor. How this plating came to Abbadon is yet unknown. Allowing a sleeker design and better applications of weapons and gadgets within itself. The difference between Pacifista and High quality is minimal and nearly purely aesthetic. Save the lasers. Pacifsita armor is better equipped for lasers.

    Weapon - Blade Arms
    Abbadons first and most personal weapon, he has implemented blades into his arms. Normally stored in his insides, he can drive them out of small slits that would appear along his forearm. They are slightly curved (90) at their beginning, so that they would go parallel to his forearm. Each forearm stores ten blades, of which each can be controlled seperately. Nine slits are installed at the middle of his forearm, going in a circle around it, two are installed at the elbows.

    Weapon - Karoseiki Hand
    A chunk of Karoseiki is installed into one of Abbadons hands.

    History | Relationships
    Spoiler:
    History

    -Was a samurai -> on the verge of death -> captain jack turned him into a cyborg -> happy end

    Relationships

    -


    Fighting Style
    Spoiler: Powers

    Cyborg Bushido
    Description
    Last edited by Toyo; 01-22-2015 at 09:47 AM.

  4. #1674
    New bio for approval

    Moved unused items "Upgraded Optics" and "Agent VII's Exotic Chain Weapon" from Mr Torgue's bio to this character.
    Last edited by Ace098; 01-21-2015 at 04:10 PM.


    Quote Originally Posted by Mr Zero View Post
    Trust me, I wish I had a banana up my anus right now.

  5. #1675
    Crazy Crazy Rainbow Star Badshah's Avatar
    Join Date
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    Impel Down 5.5
    Posts
    61,776
    Blog Entries
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    More Profession stuff:

    Poisonous Chef: After years of experimenting on different stuff, Koon can create food that are poisonous through ingestion to all living things, but still taste delicious. He can manage the ingredients in such a way that he can adjust the fatality of the food without changing the taste. He can also make antidote dishes with tastes on the same level as his normal dishes.

    Mood Swings: Koon can make delicious food that can affect mood of people who eat it. It's not close to being as immediate or exaggerated as a certain someone's horos, but the effects are apparent to observers who have known someone for a long time.

    Random Effects: Koon can create tasty food that can have any variety of effects ranging from a specific type of body odor to a slight change in skin color. (like how onions can make your mouth smell or large amount of tomatoes turn your skin red).

    Hallucinogenic Food: Koon uses unspeakable ingredients to create high quality food that can make people hallucinate. He can limit it to just hearing things that don't exist or seeing or both. Includes other senses as well.

    Drugs are Cool: Koon can create food that can have effects similar to well known drugs without dropping the quality in taste.
    Last edited by Badshah; 01-22-2015 at 09:45 PM.

  6. #1676
    for approval

    Basic Character Information

    Spoiler: basic info
    Name: Chane
    Epithet: "The Abyss"
    Affiliation: R&K
    Occupation: Chef
    Devil Fruit: N/A
    Bounty: N/A
    Gender: Female
    Race: human
    Age: 17
    Moneh: -


    Role Playing Character Stats


    Spoiler: stats
    Stats - 300

    Class: Fighting Style

    Strength Attribute: 70
    Agility Attribute: 70
    Vitality Attribute: 40
    Fighting Style Mastery: 60 (+15 FS class) = 75
    Haki: 60 (CoA level 3)

    Chef
    Cooking - ★★★★★


    Getting to know the Character

    Character Personality: She is very serious, and hardworking. She takes things quite literally, being very proud of compliments, and very angered by insults. She also has a limited sense of humor and more often then not takes jokes very poorly. Though a pirate she may be, she has a very strong sense of personal justice, and can't stand innocent bystanders being harmed.

    Character Appearance:
    Spoiler: appearance


    Abilities and Power

    Fighting Style: Fishman Karate

    Much like Koala, she is one of very few humans to learn the art, having been raised by a fishman herself. She also amplifies her combat abilities with the aid of a rain ball, which is equipped to her scythe, providing her with a continuous source of water even in areas of drought. Though the long handled black scythe is her primary weapon, she is by no means a master with it. Instead it is a memento to her late master, who she intends to one day surpass.
    Last edited by Rak; 01-23-2015 at 03:31 PM.

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  8. #1677
    Element of Magic SaA's Avatar
    Join Date
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    Ponyville
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    there are no more racial bonuses :O


    \/Click the Link Below and Watch My YouTube channel :O\/
    /\Click the Link Above and Watch My YouTube channel :O/\




  9. #1678
    @DV: It's +5 for every 20 invested in FS, so your total would be 75, not 80.


    "Every living creature on Earth dies alone."

    MDL|OP

  10. #1679
    Quote Originally Posted by Green13 View Post
    @DV: It's +5 for every 20 invested in FS, so your total would be 75, not 80.
    ah right, it was +20 cuz I had a racial thing

  11. #1680

    Spoiler:
    Basic Character Information

    Name: Havoc Kamelot
    Epithet: N/A
    Affiliation: Marines
    Rank: Commodore
    Occupation: N/A
    Stat Points: 333
    Class: Fighting Style
    Devil Fruit: N/A
    Bounty: 0
    Gender: Male
    Race: Human
    Age: 19
    Date of Birth: January 28
    Height: 185cm
    Weight: 70kg


    Role Playing Character Stats


    Strength Attribute: 55
    Agility Attribute: 50
    Vitality Attribute: 50
    Fighting Style: Rokushiki: 40 (35 + 5)
    Fighting Style: Shockwave Boxing: 75 (60 + 15)
    Haki: 50


    Base Points: 313
    Unspent Base Points: 13
    Fighting Style Bonuses: 20 (5+15)
    Unspent Fighting Style Bonuses: 0
    -----------------------------
    Total Points: 328
    Spent Points: 320



    Getting to know the Character

    Character Personality:
    Spoiler:


    Havoc is polite and well mannered person. Nice and friendly when he can be, but not scared of getting his hands dirty and being harsh if needed. Follows orders nicely but will bend the rules if it means getting the job done as he has come to realize that a real life mission isn't a textbook scenario. All in all, a good soldier. Despite all this however, he is not uptight as he might come off at first. He likes to enjoy himself and have fun. But knows when to be serious and when not to.

    Stuff.



    Character History:
    Spoiler:
    Hailing from an island in the West Blue called Ignis, which is famous for it's spicy cooking. Havoc grew up in the prominent Kamelot family, famed for it's hunter-cooks. The house of Kamelot hunted it's own food to create the best dishes. And so, Havoc was raised with these traditions along with her older sister. But this life was not meant for Havoc. Unlike her sister, Havoc had been the responsible one of the kids. At the age of 16 he enlisted in the marines and underwent training. The following year and a half went with learning Marine etiques and combat techniques... Everything marine related really. By the time he finished his training, his sister had also left home and had become a pirate. Infamous enough to gain a bounty. This put Havoc on the spot. However by working hard and staying loyal, he made it up through the ranks and was promoted to rank of Captain. Like his family, he also despises Road for her actions and is now tirelessly working to redeem his family's honour.
    Sometimes during his training, he got addicted to smoking.



    Character Appearance:
    Spoiler:

    That clothing + Marine coat.




    Abilities and Power

    Fighting Styles
    Spoiler:

    Rokushiki
    Spoiler:

    Geppo
    - The Geppo allows the users to actually jump off the air itself, allowing them to stay in the air for much longer than usual. Users can use this technique to cross great distances without ever touching the ground, or set themselves up for swift, aerial attacks.
    Tekkai
    - The Tekkai hardens the users' muscles to the level of iron, in order to nullify damage taken from attacks. However, it can be broken by a strong enough force
    Shigan
    - The Shigan is a close-quarter combat technique, in which the user pushes their finger into a certain target at a very high speed, leaving a wound similar to a bullet wound.
    Rankyaku
    - The Rankyaku is a powerful projectile technique, in which the users start by kicking at very high speeds and strength, sending out a sharp compressed air blade that can slice objects and greatly damage a human body. However, it has been shown that almost any length of appendage (such as a tail or neck) at high velocities are also capable of this move.
    Soru
    - The Soru allows the users to move at extremely high speeds in order to avoid attacks, as well as to attack at higher speeds and with greater power. It was revealed that the principle of this move was to kick off the ground at least ten times in the blink of an eye.
    Kami-e
    - The Kami-e makes the users' body go limp in order to avoid any attacks, and float like a piece of paper



    Shockwave Boxing
    Spoiler:

    A MMA-like Boxing and Brawling fighting style which involves the user getting close and personal. Switching between powerful jabs, dodging and trying to grapple throw the enemy around. The speciality of the fighting style is however the shockwave the user can send out behind their attacks by focusing their power to create a shockwave as they attack. (Dunno, think air blades, chi blasts, or whatever. That kind of concept) The user however cannot continuously use the fighting style techniques while creating shockwaves as it is taxing.
    Spoiler:

    One-Step Straight Punch
    - A straight right performed by placing weight on one's left foot, ducking, and launching a right fist. The motion can be done vice versa, with a straight left.
    Liver Blow
    - The boxer directs a hit underneath the target's right pectoral behind the ribcage. If enough strength is put behind the attack, it ruptures the liver, causing internal bleeding which leads the effected individual to experience nausea and disorientation. If used with a shockwave, the internal damage can be devestating should it connect.
    Smash
    - This punch is naturally between a hook and an uppercut. It is thrown with the same trajectory as an uppercut, starting from the waist and ending over the boxer's head. The difference is the fist is turned sideways, and the arm is more straightened out at the finish. The target is always the chin. Thus it can often confuse the opponent to where the attack is aimed at. It can be performed with either arm.
    Gazelle Punch
    - The Gazelle Punch is a technique in which the user crouches slightly, making a 90 degree angle with the lead arm, then springs upwards, using the momentum to perform a leading uppercut to the head/chin. This technique requires strong legs. It is capable of launcing enemies into the air.
    Dempsey Roll
    - The user lowers their stance and central balance and begins to aggressively weave their body in a pattern similar to the shape of a figure eight, making it increasingly difficult for the opponent to trace their movements accurately. The user then fires (starting from either left or right) a series of rapidly executed punches whilst continuing their bobbing and weaving, catching the target in a high paced barrage of punches that few succeed on escaping from. As the Dempsey Roll is a flurry of hooks throw with the fighters full body weight behind them, few fighters can widthstand it should it land successfully, particularly if it isn't gaurded against. Higher agility and fighting style master makes this technique more effective. How it looks.
    New Dempsey Roll
    - The New Dempsey Roll is an evolved version of the original technique that stops and starts abruptly, avoiding counters and throwing off the opponent's rhythm. However, the sudden movements put a great strain on the legs and hips, and overuse can cause permanent injury.
    Cockscrew Blow
    - The Corkscrew Blow is a right or straight thrown with the rotation of the arm, giving it more power and the ability to penetrate an opponent's guard. The Corkscrew is chambered inwardly to the body, making it easy to foresee. Thanks to the motion however, the strike is strengthened through the entire body, making it very powerful.
    Heart Break Shot
    - The Heart Break Shot is a direct punch aimed at the heart. The aim is to strike the heart with a strong punch. This causes the victim to become physically stunned for up to a full second, granting the attacker time to launch any follow-up punch they desire at maximum power.
    Jolt Blow
    - The combatant charges head-first at top speed and whips their arm from an overhead position into a straight, resulting in a haymaker of a punch regardless of whether or not it connects. It is powerful enough to damage Ippo even when he guarded against it. It is a high risk, high reward kind of move.
    Denting Blows
    - A series of attacks that focus on one point, breaching defenses, and potentially breaking armor/shields.
    Shockwave Gatling
    - The user bring his fists forward repeatedly in a blurry, rapid barrage of strong punches that creates the illusion of him having multiple arms, however he does not actually grow more arms so he can still be stopped by an opponent fast enough. This move is extremely useful if used while creating shockwaves as it will send dozens of them infront of himself. Quite taxing however.
    Shockwave Piston
    - The user swings both his his/her fists right in front of the target and launches a devastating shock wave in a forward direction.
    Quake
    - The user punches the ground and send small shockwave through it. Depending on what angle the hit came from, the attack either makes everything around him shake for a moment or it is aimed at a target. Think 360 degree small radius shaking and a 90 degree medium sized degree. The size can be amplified through different actions. Haki, dropping from a height, etc.









    Haki
    Spoiler:

    Armaments Rank 2

    Full body coverage with low level damage and defence boost. Weapons can be coated in Haki.




    Items:
    Spoiler:


    2x Steel Gauntlets.
    Spoiler:


    Appearance:
    Spoiler:








    Beli Wallet
    2.600.000 Beli.

    750.000 ?



    Last edited by Lucian Silver; 06-29-2015 at 02:48 PM.



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