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  1. #1
    Duchess of Eggplants Ellie Q's Avatar
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    One Piece RPG Shop & Profession Thread 2.0

    This thread will contain both the shop portions and the profession systems of the OP RPG game.

    I. Shops Character Changes
    II. Shops Items
    III. Shops Materials and Crafting
    IV. Profession System
    "FTTB" - Ellie Q
    Morticia & Bo & ____ & Ara-Ni

  2. #2
    Duchess of Eggplants Ellie Q's Avatar
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    Item: The Personality Combobulator 10 Thousand
    Cost: 2,000k
    Functions:
    - Allows for two characters to switch positions in the tier system without having to hard reset both.
    - EX: A 500 level and a 350 level can be swapped, so now the 350 is 500 and the 500 is now 350.
    Last edited by Ellie Q; 11-11-2016 at 08:08 PM.
    "FTTB" - Ellie Q
    Morticia & Bo & ____ & Ara-Ni

  3. #3
    Duchess of Eggplants Ellie Q's Avatar
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    Basic Weapons and Equipment
    Standard issue in some sense, special issue in others, the weapons here can be used without worrying about modifying one's body or nature in general, or going into the sky kingdoms. Swords to guns, they are listed here, as are other strange things that have no real place elsewhere. Listed as well are ranked weapons, cursed items, and some material weapons.


    Spoiler:
    Free of Charge:
    - Simple melee weapons: swords, hammers, etc.
    - Simple Guns: rifles, pistols, shotguns, etc.


    Item: Bullet
    Cost: 400k
    Functions:
    -Excluding standard ammunition, this is a special bullet.
    - Elemental and special properties can be applied for the above cost.
    - Common bullets are incendiary, cyro, poison, and piercing.


    Item: Small Explosive
    Cost: 600k
    Functions:
    - A small item that explodes.
    - Often a grenade.
    - Can have minor elemental properties.


    Item: Medium Explosive
    Cost: 800k
    Functions:
    - A large item that explodes.
    - Missiles, bazookas, and hand cannons fall in this category.


    Item: Buggy Ball
    Cost: 1,000k
    Functions:
    - A cannon ball explosive that has a tremendous impact when detonating.

    Item: Muggy Ball
    Cost: 1,500k
    Functions:
    - A tiny explosive ball that has a tremendous impact when detonating.

    Item: Bakumetal Weapon
    Cost: 2,500k
    Functions:
    - This weapon has two forms.
    - Remember that conservation of mass is a thing when designing both forms.


    Item: Adam Wood Chunk
    Cost: 2,500k
    Functions:
    - 180 durability.
    - Non-metal and completely organic.


    Item: Cursed Item
    Cost: DUR
    Functions:
    - A cursed item that grants a boon, but also causes a negative effect either equal to or worse than the boon itself.
    - Cursed items cannot be resold back to the shop.
    - Cursed items cannot be transformed or reworked once purchased, save some exceptions.


    Item: Rank 4 Weapon
    Cost: 400k
    Functions:
    - For swords, it is a named weapon of good worth and work.

    Item: Rank 3 Weapon
    Cost: 1,000k
    Functions:
    - For swords, it is one of the top 50 blades.

    Item: Vivre Card
    Cost: 200k
    Functions:
    - A card made from the nails (DNA) of a person.
    - It moves in the direction of the donator.
    - Can reflect their health status of the donator.




    Cybernetic
    Weapons and systems located in this section are for the use of cyborg and cyborg professions. These weapons are often based in science fiction and have some credibility in the One Piece Universe. Bellow item grades and their recommendations. :Note: Most cybernetic purchases can be purchased for non-cyborg individuals. HOWEVER, due to not having a mounting chassis, any purchases of cyborg equipment to be de-cyborgified must add an additional 200k to the total. This is for applying new systems for use that isn't simple integration to an existing chassis.


    Spoiler:
    Item: Medium Chassis
    Cost: 1,200k
    Functions:
    - Free for cyborg classes, but not free for outside purchase.
    - Allows a steel reinforcement
    - Cannot handle many complicated features.
    --- One weapon per part limit: Head, torso, arm 1, arm 2, leg 1, leg 2.


    Item: Pacifsita Chassis
    Cost: 2,200k
    Functions:
    - 160 durability.
    - Made of an non-magnetic alloy that is standard for all Pacifista cyborg.
    - Can handle any amount of weaponry or functions installed into it, within depicted reason.


    Item:
    Cost: 3,000k
    Functions:
    - 180 durability.
    - Made from memory metal bakumetal.
    - Allows a user to utilize forms in equipment with a basic charge.
    - Is magnetic.
    - Can handle any amount of weaponry or functions installed into it, within depicted reason.


    Item: Simple Gadget
    Cost: 400k
    Functions:
    - A simple gadget that performs a basic function, or is not heavy in its fantasy implementation.
    - EX: Sensory boosting gadgets like hearing aids or scopes.
    - EX: Radar and communication systems.
    - EX: Reloading systems.


    Item: Complex Gadget
    Cost: 800k
    Functions:
    - A complicated gadget that requires heavy fantasy or engineering elements to implement.
    - EX: Multi-faceted sensory gadgets.
    - EX: The Limb-Leg system: a system of tiny legs on constructions that allows movement of said construct.
    - EX: A.I Core.
    - EX: Electric Redirection System, Laser Diversification System.


    Item: Simple Cyborg Weapon
    Cost: 400k
    Functions:
    - Most of the cost of the weapon is in synchronizing with cybernetic systems.
    - EX: Bladed weapons, basic guns, and other normal weapons with little preparation needed.


    Item: Exotic Cyborg Weapon
    Cost: 600k
    Functions:
    - These weapons often have preparation or multiple layers to their function.
    - They are also, often, unstable if used poorly.
    - EX: Explosives.
    - EX: Chain weapons from saws to flails.
    - EX: Tasers, flame throwers, and other minor elemental weapons.


    Item: Elemental Weapon
    Cost: 1,500k
    Functions:
    - A complicated piece of technology that often uses high science fiction to function.
    - EX: Lasers.
    - EX: Tesla Coil
    - EX: Coup de Burst
    - NOTE: World Government operatives who purchase laser based weapons can attain one Pacifista Package (a three laser system for two palms and one mouth laser.) If said operative ever leaves the World Government, the package looses two of its lasers.


    Item: Massive Elemental Weapon
    Cost: 2,500k
    Functions:
    - These weapons cannot be installed, safely, into a cyborg and instead must be mounted onto a cybernetic platform or prepared due to its cumbersome size.
    - EX: Gaoen Cannon.
    - EX: Railgun.



    Biological and Genetic
    Spoiler:
    Item: Replacement Limb
    Cost: 800k
    Functions:
    - A limb to replace one lost in the greater pangs of life. Does not count as an extra limb, and only replaces the amount of limbs you had prior.

    Item: Simple Prosthetic
    Cost: Cybernetic Cost + 200k
    Functions:
    - A simple prosthetic that imitates the original, with come mechanical complications.
    - Depending on the cost, it can contain a cybernetic upgrade.
    - The base prosthetic will be under the clothing rule. Ex: Crocodile's poisoned hook (exotic.)


    Item: Unknown Organ or Limb
    Cost: Cybernetic Cost X 2
    Functions:
    - Can be used with devil fruit.
    - From limbs to special organs, this items add function to the player.
    - The cost reflects double what it would cost to get a cyborg version.




    Skypian and Other Sky Tech



    Item:
    Cost:
    Functions:
    -
    Last edited by Ellie Q; 09-19-2017 at 07:27 PM.
    "FTTB" - Ellie Q
    Morticia & Bo & ____ & Ara-Ni

  4. #4
    Duchess of Eggplants Ellie Q's Avatar
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    Metal

    Wood

    Chemicals

    Miscellaneous


    Size
    Small
    Medium
    Large
    Gigantic
    Last edited by Ellie Q; 11-02-2016 at 02:04 AM.
    "FTTB" - Ellie Q
    Morticia & Bo & ____ & Ara-Ni

  5. #5
    Duchess of Eggplants Ellie Q's Avatar
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    Profession system

    Profession Related Services
    Item: Minor Modification
    Cost: 300k
    Functions:
    - For the lazy.
    - Change a minor item into something else.
    - Add/attach something that would require a profession to another thing.




    Professions
    Skill Based
    Professions listed here are skills that do not end with trade, but do end with personal betterment. Some situations require skills to escape the consequences, allowing a one up in a sense for special scenarios. Things like lock picking, sleight of hand, dancing, contorionism, and other skills can make a terrible situation less so. The true effects of these techniques depend on situations presented and if said skills apply; not every lock has a key, not every bend works with the body, but perhaps you can make it all 'fit.'

    Profession Listings



    Knowledge Based
    Professions listed in this section allow for outside knowledge to be applied to in-character interaction. Things like devil fruit studies, occult studies, haki studies, sciences, histories, and societal studies are all facets, among many others not listed. The knowledge here are present for story and for understanding character interactions without having to have extensive background; the fullest effect can only be realized by both parties working with the statistic.

    Profession Listings



    Crafting Based
    Professions listed below are those based around crafting and building, using the materials thread listed above. MAterials purchased can go a long way in this section, as per the benefit. That said, should you change profession and lose the profession that built the items using materials, ALL ITEMS ARE DESTROYED. Built a ship with X amount of Adam's wood, but decided to stop being a shipwright? The ship will fall apart and revert back to nothingness. Be sure to list all items you have created for GM simplicity.

    Profession Listings
    Last edited by Ellie Q; 11-23-2017 at 07:27 PM.
    "FTTB" - Ellie Q
    Morticia & Bo & ____ & Ara-Ni

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