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    Grand Knight of Ruland Faize Beleth's Avatar
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    Konosuba RP (Master/OOC Thread)



    Konosuba
    Welcome to the Konosuba rp

    Lore Masters

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    Character Creation
    With a character , you possess the main stats all beings possess. These stats determine the limits your character is capable of. Note main character stats are increased per level, each gained rewards points to distribute between them freely. Stats scale on a range of 1-10,000. With anew character you are given 1,000 initial points to distribute. Leveling up works by the use of the new Experience Gauge, A new system where exp can be gained until you reach the maximum for your level, the gauge returning to 0 once a new level has been gained. Level experience is gained from simply rp'ing. More experience can gained from going on adventures, rp'ing with other

    Level 1-4 0/200 EXP
    Level 5-10 0/800 EXP
    Level 11-20 0/1,000 EXP
    Level 21-30 0/4,000 EXP
    Level 31-50 0/8,000 EXP
    Level 51-60 0/12,000 EXP
    Level 61-70 0/30,000 EXP
    Level 71-80 0/40,000 EXP
    Level 80+ 0/50,000 EXP


    Character Stats
    The base character stats are the fundamentals of a characters build. With each level gained, 400 points are rewarded to freely distribute as you see fit.
    Spoiler:

    Strength
    The extent of a characters physical strength. This stat also reflects the limit weight of armor they are capable of wearing.

    Vitality
    The amount of life within a character, making Vitality the extent of how much damage one can take

    Stamina
    Stamina fuels physical Skills. Draining Stamina when a physical skill is used. The amount drained is dependant on the level and power of the skill used

    Intelligence
    Intelligence depicts the users ability of focus and control of stamina and mana. Increasing intelligence shows the knowledge spellcasters have in precise Control, Casting more quickly and expending less mana with spells control. Also presenting the refinement of Stamina required skills as well, costing less to perform

    Mana
    Mana is the magic reserves of all beings, being able to use this energy to fuel spells, draining when spells or magic items are used

    Agility
    A characters Movement speed and reflexes, also contributing to flexibility and acrobatic capability in alot of cases

    Accuracy
    The characters ability to hit their mark. Accuracy plays a role in all classes, determining the ability of hitting a target at extended distances or hitting a close target who holds superior Agility, these also apply to a spellcaster aiming at extended range target

    Luck
    Luck Isn't a necessary stat, but greatly Contributes to many things inside the general rp. Luck can contribute to quests and quest rewards. Finding additional treasure on a quest or dungeon. It can increase the money reward for quests or earn you a special item. Luck can also contribute to many more things inside of combat and out of it, such as gaining a bonus to level or skill experience.
    Character Class
    Spoiler:
    Fighter
    Spoiler:
    The fighter class, born fighters who tackles obstacles with power and skill, primarily offensive fighters, they take charge in close range combat and are able to learn and use offensive and defensive skills. Those of this class gain +50 points to Strength or vitality.
    Class Levels
    Level 1-10: +50 Strength or vitality
    Level 11-20: +100 Strength or vitality
    Level 21-30: +200 Strength or vitality


    Advanced Class: Warrior (Requires 4,000 Strength)
    The advanced class of fighters. Warriors are fighters who have honed their skills in combat and or fortitude. Warriors Receive fighter bonuses, but also a significant boost in power to their Offensive Skills. +400 Strength


    Advanced Class: Knight (Requires 4,000 Vitality)
    Fighters who has folded thei endurance several times over with their resolve to protect, honing their defensive and sustaining capability, Giving them a significant boost to the power of defensive skills +400 Vitality

    Master Class: Conqueror (Requires 6,000 Strength & Vitality)
    The Conqueror Class is the final Class advancement.

    Class Levels
    Level 1-10: +400 Strength or vitality
    Level 11-20: +600 Strength or vitality
    Level 21-30: +800 Strength or vitality


    Thief
    Spoiler:
    Cunning and agile, the thief class holds dominance in speed and traps. Having a wide array of skills to hinder targets and or work around them, utilizeing their skills and wit to overcome obstacles.
    Class Levels
    Level 1-10: General Skills unlocked (Steal, Enemy Detection, Foresight)
    Level 11-20: General Skills gain Bonus experience when trained, (Concealment and Bind Unlocked)
    Level 21-30: General Skills Greatly increase in Affect


    Advanced Class: Pickpocket (Requires 4,000 Luck)
    Thieves who have trained their wit and slight of hand. Becoming more efficient with their skills by choice or solid luck. Steal and enemy detection gain a longer range. +400 Luck

    Advanced Class: Assassin (Requires 4,000 Agility)
    Thieves who have focused on their abilities in the way of elimination. Their speed and wit bringing out their effectiveness. Gaining the ability to create personal Poisons and traps. +400 Agility

    Master Class: Master Thief (Requires 6,000 Luck & Vitality)
    The Final Class of the Thief
    Class Levels
    Level 1-10: +600 Luck & Agility
    Level 11-20: General Skills increase in range Significantly
    Level 21-30: General Skills or Traps and poisons effectiveness are doubled


    Priest
    Spoiler:

    Those of the priest class are those studious in the ways of faith to the Goddesses,Holy and other magic. Priest is the least offensive class, their abilities focusing on Healing and support. However this class holds an advantage over undead type monsters and enemies to where they harder to deal damage to than the other classes

    Class Levels
    Level 1-10: + Deal greater the damage to undead enemies
    Level 11-20: +200 Intelligence Healing & Boost Spells are greatly more effective
    Level 21-30: +400 Intelligence, ability to sense Monsters and undead with no skill use

    Advanced Class: Arch-Priest (Requires 4,000 Intelligence, 5,000 Mana )
    The final Class of Priest. A symbol of light and the vision of a great priest who brings good will to the people, or one who will eradicate evil
    Class Levels
    Level 1-10: +Ressurection unlocked (Previous perks included)
    Level 11-20: +Holy Spells deal massive damage to undead and evil creatures
    Level 21-30: +Spells effectiness and range significantly, Dual-Casting unlocked


    Crusader
    Spoiler:
    Crusaders, the Holy knights of their chosen Goddess, defeating the evil beings the hinders society. A class combining the close combat of a fighter and the Holy power of the priest Class. Although combining the two, the crusaders capability is less capable in such skills than the two classes individually in their field, they hold more versatility combining close combat Skills with magic both offensive and defensive, proving their skill as the Magic Swordsman Class

    Class Levels
    Level 1-10: +200 Mana or Vitality
    Level 11-20: +400 Mana or Vitality
    Level 21-30: +600 Mana or Vitality

    Advanced Class: Magic Swordsman (Requires 4,000 Intelligence)
    Crusaders who have refined their skills of both Sword and magic. Unlocking the ability of short to mid-ranged Spells.

    Class Levels
    Level 1-10: +Sword and magic skills deal great damage to undead enemies (Previous bonuses active)
    Level 11-20: +Priest Class skills or Fighter Class skills unlocked, gaining an additional 200 points to Strength, Vitality, Intelligence, or Mana
    Level 21-30: + Magic and Sword conjunction skills/spells greatly increase in effectivness

    Master Class: Knight Crusader(Requires 6,000 Vitality & Mana)
    The Knight Crusader is versatile in magic and sword,

    Class Levels
    Level 1-10: +Holy spells and Skills are more effective against undead and monsters, (Previous bonuses active)
    Level 11-20: +Vitality and strength or intelligence and Mana Increased by 400 points (Split between the pair chosen freely).
    Level 21-30: + Unlocks High ranking defensive and Supportive Spells of Priest Class


    Adventurer
    Spoiler:
    Born for adventure, this class is the most well rounded. Aiming to learn through trial, they venture out to discover and find their adventure

    Class Levels
    Level 1-10: +300 to any chosen Stat
    Level 11-20: +Ability to learn Skills from other classes and talents unlocked (Must be taught)
    Level 21-30: +Luck increased by 200 when questing, doubles when entering a dungeon

    Advanced Class: Expert Adventurer (Requires 4,000 Luck)
    Proud and very experienced Adventurers who has seen the worlds wonders

    Class Levels
    Level 1-10: +Ability to transfer skill experience to other skills or level experience unlocked
    Level 11-20: +Luck doubles when Questing, Triples when taking on an advanced dungeon
    Level 21-30: +The money reward for taken quests doubles


    Wizard
    Spoiler:
    The primary spellcaster Class. Wizards hold great range and power through spells. Honing defensive or offensive spells as the more focused area of their magic. Their spells varying between Elemental natures or discovered variations of magic

    Class Levels
    Level 1-10: +Ability to learn spells of other magic unlocked
    Level 11-20: +300 Mana or intelligence
    Level 21-30: +500 Mana or intelligence

    Advanced Class: Arch Wizard (Requires 4,000 Intelligence)
    Arch Wizards are experts to the magic of their choice. Holding astonishing ability in magic


    Class Levels
    Level 1-10: +700 Mana or Intelligence (Previous bonuses active)
    Level 11-20: +Spell effect doubles in power with incantation. Ability to create extremely powerful spells
    Level 21-30: +Skill experience doubles from spellcasting


    Archer
    Spoiler:
    Sharp eyes hunters, Archers take on foes at long range. Whether it be a bow, throwing blades or otherwise, primarily using their sharp eyes to take down foes

    Class Levels
    Level 1-10: + Snipe and Foresight Unlocked.
    Level 11-20: +200 Accuracy
    Level 21-30: +400 Accuracy

    Advanced Class: Sharpshooter. (Requires 4,000 Accuracy)


    Class Levels
    Level 1-10: +
    Level 11-20: +
    Level 21-30: +


    Skills & Growth
    Skills are the supplementary abilities of characters. These include Offensive Spells/Skills, Support Spells/Skills, Defensive Spells/Skills belonging to the chosen character Class or created by the character. Skills can be used not only in combat, but also included are supplementary skills that holds purpose outside of combat for mastery to aid, benefit or prosper with. These skills can also be used to benefit your character or others. Skills increase in level by using the skill. Each use awards a number of exp depending on the grade of the skill. By obtaining the max exp for that level, the skill progresses to the next level and also increases the effect of the skill

    Skill EXP Gauge
    [0/Basic Class/Advanced Class/Master Class]
    Level 1-10: 0/400/600/800
    Level 11-20: 0/600/800/1,200
    Level 21-30: 0/800/1,200/1,600
    Spoiler:

    Fighter

    Thief
    Spoiler:

    Steal: Steals a random item based on charcters luck
    Exp: 5 points per steal
    Enemy Detection: Shows distant enemies through infrared Vision
    Exp: 5 points per use
    Concealment: Allows the user to lurk, hidden in the shadows for a small amount of time and escape danger
    Exp: 5 points per use, 10 when hiding from monsters and humans
    Foresight: Allows the user to see in dark places


    Priest
    Spoiler:
    Heal: Restores a small amount of Vitality to target
    Exp: 5 points each minor wound healing, 10 for serious Injury healing, 20 for major wound
    Turn Undead: Purify and neutralize undead, instantly eliminating weak Undead enemies and harming stronger ones
    Exp: 15 points per undead eliminated


    Crusader
    Spoiler:

    Decoy: Attracts the attenton of Monsters
    EXP: Dependent on quantities and power of the distracted

    Adventurer
    Spoiler:
    :


    Wizard


    Archer
    Spoiler:
    Snipe:Increases accuracy for a single long range shot by 200. 400 for advanced Class
    Exp: 10 per use, 20 when hitting a target


    Occupation Class Skills
    Smithing
    Spoiler:
    Smithing is a supplementary skill that allows a character to learn and master the art of Smithing. Being able to forge weapons and armor for personal use or, gift to others, or sell to others the creation for Eris (Currency) Depending on the smiths skill, additional bonuses can even be placed on the creation.

    Tier 5 weapons and armor- Skill level 1-10
    Exp: 10 points for each forged Item.
    Description: Tier 5 iems are slightly above the average commonly sold weapons.


    Tier 4 weapons and armor- Skill level 11-20
    Exp: 20 Points for each forged Item
    Description: Higher classed weapons and armor. A cut above casual class weaponry. The Smith now able to give the weapon a bonus in power. Able to place 400 points onto the weapon (Giving boosts to main stats)


    Tier 3 weapons and armor- Skill level 21-30
    Exp: 30 Points for each forged item
    Description: High Classed Weapons and armor. The Smith now able to give the weapon a bonus in power. Able to place 600 points onto the weapon (Giving boosts to main stats)


    Tier 2 weapons and armor- Skill level 1-10 (Advanced Class Smithing)
    Exp: 40 points for each forged item
    Description: Advanced Classed Weapons and Armor, The Smith now able to give the weapon a bonus in power. Able to place 800 points onto the weapon (Giving boosts to main stats)


    Tier 1 weapons and armor- Skill level 11-29 (Advanced Class Smithing)
    Exp: 50 points for each forged item
    Description: Expertly crafted Weapons and Armor. The Smith now able to give the weapon a bonus in power. Able to place 1,000 points onto the weapon (Giving boosts to main stats)


    Tier 0 Weapons and Armor- Skill Level 30 (Advanced Class Smithing)
    Exp: Maxed
    Description: Master crafted Weapons and Armor. The Smith now able to give the weapon a bonus in power. Able to place 2.000 points onto the weapon (Giving boosts to main stats)


    Alchemy
    Spoiler:
    Herbalists are knowledgeful of various plant life, monster material, and other items in the world. Using their knowledge and ability to create potions, poisons and remedies. Being able to make themr for personal use or, gift to others, or sell to others the creation for Eris (Currency) Depending on the smiths skill, additional bonuses can even be placed on the creation.

    Tier 5 Alchemy- Skill level 1-10
    Exp: 10 points per creation
    Description: The user has the basic understanding of Alchemy. Capable of creating remedies for simple Ailments such as weaker poisons and other mild Ailments.


    Tier 4 Alchemy- Skill level 11-20
    Exp: 20 points per creation
    Description: An experienced user of Alchemy. Now able to make more potent remedies and now able to create potions with healing effects to cure minor injuries


    Tier 3 Alchemy- Skill level 21-30
    Exp: 30 points per creation
    Description: The user is able to create strong remedies and potions. Each able to cure significantly, neutralizing great injuries and Ailments.


    Tier 2 Alchemy- Skill level 1-10 (Advanced Class)
    Exp: 40 points per creation
    Description: An Expert of Alchemy. Using their skills, theyare capable of joining remedies and healing potions into a single bottle. Enabling a potion to hold both effects and have magnificent results.


    Tier 1 Alchemy- Skill level 11-29 (Advanced Class)
    Exp: 50 points per creation
    Description: An Alchemist worth their mettle. These Alchemist have refined their craft, Capable of creating supportive potions to give 200


    Tier 0 Alchemy- Skill level 30
    Exp: Maxed
    Description: A master of Alchemy, Capable of creating Elixers, Legendary Potions told to heal many types of wounds and have beneficial effects. Capable of healing mortal wounds and any ailment. Elixers give a temporary boost of 1,000 points or temporarily increasing a skills rank by two


    Enchanting

    Cooking

    Exploration



    Origin Path
    Origin Paths are not the origin of a characters past. But the general focus that started the path a character has chosen. Depicting the starting bonuses a character has. These origin paths are optional basis for a bacground to support character development


    Spoiler:


    Hero Path
    A hero can come in many shapes and form. The Demon King slowly but surely spreading his grasp over the human population to bring the into submission, Many if not all adventures surround bringing down such a evil. They have quickly adapting to their skills, Heroes have obtained a great power to aid them in their desires

    +Heroes are able to start off with an advanced Class, Although keeping srting Character and skill level, the exp required to level up your chosen Class is increased.
    Skilled Trade Path
    Not all seek to use their time out in danger. Their time Spent honing the skills of their Craft for personal or other reasons.

    +Skilled Trade allows those with supplementary skills start a single Skill At level 10. However required exp for normal skill leveling is increased
    Goddess Path
    A believer of The Goddesses and what they provide. In a realistic ”dream”, you have been graced by the image of the Goddess. Their faith in your desires gifted to you.

    +You are gifted a single unique item, weapon or possession of choice and creation, bypassing required levels and points to use. Although a great gift, this path increases the required exp for character Leveling
    Last edited by Faize Beleth; 04-05-2017 at 08:33 PM.
    Spoiler:
    Quote Originally Posted by Rupu View Post
    I love you faize
    Quote Originally Posted by Kuchiki Akiru View Post
    Nu~ How could I forget~? It was you, my dear King Faize~
    Quote Originally Posted by Desera View Post
    Its okay Faize youll always be my lord in every way lol

    Arata Haimura (Fairy Tail) lAi Mikaze (Fairy Tail)

  2. #2
    Grand Knight of Ruland Faize Beleth's Avatar
    Join Date
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    Another blank
    Spoiler:
    Quote Originally Posted by Rupu View Post
    I love you faize
    Quote Originally Posted by Kuchiki Akiru View Post
    Nu~ How could I forget~? It was you, my dear King Faize~
    Quote Originally Posted by Desera View Post
    Its okay Faize youll always be my lord in every way lol

    Arata Haimura (Fairy Tail) lAi Mikaze (Fairy Tail)

  3. #3
    Grand Knight of Ruland Faize Beleth's Avatar
    Join Date
    Jul 2013
    Location
    The Depths of Your Dreams
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    And another
    Spoiler:
    Quote Originally Posted by Rupu View Post
    I love you faize
    Quote Originally Posted by Kuchiki Akiru View Post
    Nu~ How could I forget~? It was you, my dear King Faize~
    Quote Originally Posted by Desera View Post
    Its okay Faize youll always be my lord in every way lol

    Arata Haimura (Fairy Tail) lAi Mikaze (Fairy Tail)

  4. #4
    Grand Knight of Ruland Faize Beleth's Avatar
    Join Date
    Jul 2013
    Location
    The Depths of Your Dreams
    Posts
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    And last one for good measure
    Spoiler:
    Quote Originally Posted by Rupu View Post
    I love you faize
    Quote Originally Posted by Kuchiki Akiru View Post
    Nu~ How could I forget~? It was you, my dear King Faize~
    Quote Originally Posted by Desera View Post
    Its okay Faize youll always be my lord in every way lol

    Arata Haimura (Fairy Tail) lAi Mikaze (Fairy Tail)

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