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  1. #11

    Red face

    Personality


    Tomo is dead serious about archery, and enjoys the inner peace she finds while focusing on shooting. She is very confident in her skills, and can therefore come across as blunt or arrogant in many situations. When faced with monsters, however, she becomes weak and insecure, and will panic or run away as soon as she thinks something has gone wrong. Tomo strongly resists everything to do with monsters.
    Despite being skilled at archery, and able to hit almost any target, she is rather weak physically. She hates the idea of fighting, so has never trained in anything except for shooting.
    She prefers the idea of working alone so as not to show her weakness to others. Also, she feels that if she’s part of a team she will be responsible for everything that goes wrong and cannot face the idea of somebody getting hurt.
    History


    Tomo’s father used to be a great hero, brought into this world from Japan. This was until one quest went terribly wrong, and he ended up with a curse which forced him to retire. After that, he decided to start a trading business with his wife, which has been unsuccessful since its start. Because of this Tomo grew up with a hatred of adventuring, and a strong fear of all monsters, especially The Demon King, which has caused the family so much trouble.
    As they are on the verge of poverty, Tomo’s parents selflessly invested most of their money on training her to be a hero, in the hopes that she would be able to experience the life their father had in his greater years, as well as earn enough money to live more comfortably than the life they’ve been able to provide so far.
    Tomo has since spent almost all of their life in training to be a great hero; their only motivation being that it was their parent’s will that they defeat The Demon King. However, as Tomo is terrified of monsters, her only ever request to her parents was that she could choose to be an archer, to increase her distance from the battle field.
    She learnt to enjoy archery, dedicating all of her time and energy to improving in order to please her parents.
    When Tomo turned 18, she was already proficient enough at archery that she would have little trouble with quests, however, Tomo insisted that she needed more practice before becoming an adventurer. Partly because she was enjoying her life living with her parents, and training in a pressure free environment, partly because the thought of monsters makes her feel insecure, and partly because she simply wished to avoid adventuring for as long as possible. Denying her parents made her feel great guilt, as she knew her parents’ intentions were good, but she worries too much about things going wrong.
    When she turned 20, however, her parent reached the end of their tethers. They force Tomo to go out and begrudgingly start her adventure
    Appearance


    Spoiler:


    Class Information


    As an archer, Tomo can fight monsters at a great distance. As a form of back-line support, she can provide back up to a team. Taking advantage of her focus, accuracy and keen sight, she can detect enemies and mercilessly target their weak spots. She is also is quick, agile, and light on her feet.
    Skills


    Tier 5 Exploration: Level 1: 0/400 EXP - Chance of finding items increases with each level up
    Increases the chance of finding a special or rare item
    EXP: 10 per Quest or Dungeon

    Snipe: Level 1: 0/400 EXP - Accuracy increases slightly with each level up
    Increases accuracy for a single long range shot by 400
    EXP: 10 per use, 20 when hitting a target

    Foresight: Level 1: 0/400 EXP - Range increases with each level up
    Uses long-range sight to spot enemies that would usually be out of sight
    EXP: 10 per use

    Quick step: Level 1: 0/400 EXP - Effect time increases with each level up
    Increases agility by 100 for 30 seconds, allowing the user to dodge attacks and/or run away
    EXP: 10 per use

    Stealth: Level 1: 0/400 EXP - Radius of effect decreases with each level up
    Allows the user to slowly, and silently move in order to avoid detection from anything outside of a given radius
    EXP: 10 per use

    Spoiler: Locked
    Focus energy: Level 1: 0/400 EXP - Distance increases with each level up
    Boosts strength by 100 to increase the distance an arrow can travel for 30 seconds
    EXP: 10 per use, 20 when hitting a target

    Spite: Level 1: 0/400 EXP - Damage bonus increases with each level up
    Increases the damage caused from one shot, with a reduced accuracy
    EXP: 10 per use, 20 when hitting a target

    Quick fire: Level 1: 0/400 EXP - Chance of success increases with each level up
    Allows 5 arrows to be released in quick succession, almost simultaneously, with a reduced accuracy
    EXP: 5 per use, 10 when hitting a target, 20 if more than one target is hit

    Poison arrow: Level 1: 0/400 EXP - Strength of poison increases with each level up
    Shoots a poisoned arrow, which causes the target to be poisoned
    EXP: 10 per use, 20 when hitting a target
    Relationships


    N/A


    Basic Information

    Name: Tomoei Katsutaka 朋英 雄
    Alias: Tomo or Ei-chan
    Gender: Female
    Age: 20
    Height: 184cm (6ft)
    Weight: 57 kg (9st)
    Origin Path: Hero
    Class: Sharpshooter (Archer)
    Affiliation:
    Profession: Exploration
    Likes: Archery, simple things, quiet places, showing off, her parents, home cooking
    Dislikes: Monsters, Fighting, being weak, letting people down, noisy people



    Statistics

    Level: 1
    Experience: 0/400
    Money: 0 Eris


    Strength: 50
    Vitality: 150
    Stamina: 150
    Intelligence: 100
    Mana: 50
    Agility: 150
    Accuracy: (200+600) 800
    Luck: 150

    Last edited by Darc-star; 04-24-2017 at 07:23 AM.


    MAL
    13/04/17
    Watching: 18; Completed: 439; PTW: 82 (T.T)
    1000% =3

  2. #12


    Backstory

    There is nothing noteworthy about Vani's background. Save for the fact that her true name remains a mystery. She wont talk about her past, and should the topic come up. She ignores it entirely. All that is known, is that after training her body in preparation, she finally became an Adventurer for the Guild, and her Adventurer card deemed her to be a Lancer, something she welcomed with a smile on her face.

    Personality

    Mostly laid back, Vani is a blast to be around. She can sometimes take things too lightly, but most of the time she brightens the day of those who spend it with her. While battling she is very passionate, and people who party with her all come to find her dependable and reliable. There are few times when a smile isn't on her face. Most notably, is when her past is brought up. She also has a great love for exploring. She'll traverse every which way in the hopes of discovering something new or out of the ordinary. This has sometimes caused issues. As she tends to wander off when something interesting catches her eye. She has acute senses though, so she always makes it back to the group in time if something goes awry.

    Class Information

    Lancers are expert users of the Spear. They are capable of extreme jumps, and utilize such jumps to add power to their attacks. If Fighters can be thought of as stable, continual damage, then Lancers can be thought of as having bursts of incredible damage. This makes them similar to the Wizard, but there is two key differences. Lancers can be much more precise with their attacks, capitalizing on weak points better, and lastly, their attacks consume less energy from them then a Wizard's spells would. Of course jumping towards an enemy, especially a larger one is quite risky. This is why there are so few Lancers.

    Learned Skills:
    Spoiler:
    Blitz- Level 1, 0/400 EXP Level Ups will reduce the time between leaping and attacking, and increase the power of the skill.
    Description:
    The Lancer leaps into the air and descends on their target. Striking at a target with extreme precision. There is some time between leaping and the actual strike connecting, making it a hard move to land. However the power granted from the leap is immense, and makes for a heavy blow, should it land.

    Raid- Level 1, 0/400 EXP. Level Ups increase damage and number of spears.
    Description:
    After performing a leap, the Lancer strikes furiously, and rapidly. Unleashing a flurry of blows from above. It is capable of hitting multiple targets at once, and despite being numerous, each blow is swung using the Lancer's full strength.

    Determination- Level 1, 0/400 EXP. Level Ups increase buff duration and potency.
    Description:
    The Lancer filled with determination, shouts, increasing their strength and reducing their damage taken for a brief amount of time. Lancers with this buff active can be spotted by looking at their eyes, eyes that are glowing with determination.


    Relationships

    Coming soon...


    Basic Information
    Name: -
    Alias: Vani
    Title: Valkyrie
    Gender: Female
    Height: 168cm
    Weight: 65kg
    Class: Lancer
    Profession: Explorer
    Age: 22
    Origin: Hero
    Affiliation: None currently.
    Likes: Meat, fashion, a good battle.
    Dislikes: Green veggies, rudeness, cheaters.

    Statistics
    Level: 1
    Strength: 250
    Vitality: 200
    Stamina: 150
    Intelligence: 50
    Mana: 50
    Agility: 150
    Accuracy: 150
    Luck: 50

    Last edited by Yukiko; 04-16-2017 at 07:09 AM.

  3. #13
    The Rod God The Hype's Avatar
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    Jul 2013
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    Posts
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    Hype - Monk Character

    Basic Information
    Name: Goh
    Alias: God Hand Goh
    Age: 25
    Race: Human
    Class: Monk
    Origin Path: Hero Path
    Height: 5'9"
    Weight: 175lbs
    Backstory
    Goh , as a small child, was taken into a temple where he was raised by monks. He stayed within the temple throughout his adolescence into his adulthood. Throughout this time, the monk heavily trained in martial arts and learned the teachings and creed of the monastic way. Though, as most monks experience, Goh eventually reached a point where he could no longer learn from the temple, and was sent out into the world in order to learn how the world truly works, and what it meant to bring balance to it. Now, Goh is a wandering monk. He lives by a strict code, one of which he refuses to break. He believes his whole purpose in life is to discover the truth of the world, and bring balance to it, whether good or bad.

    Appearance

    Goh is a muscular, dark skinned man. He has short red hair, and dark eyebrows. Goh rarely opens his eyes, and even when he does, they only open a sliver, so it is difficult to discern what color his eyes are. Though what can be noticed, is that Goh has heavy bags underneath his eyes. These bags come from several sleepless nights spent training. In the center of his forehead, Goh bears a third eye, though it is unknown if it is simply a jewel decoration or an actual third eye.

    Goh's clothing is rather simple. He wears two sets of cloth that make up his monastic robes. The first set of cloth is the inner robe, that cover from the abdomen downward. This set of cloth rests underneath the other. The second set of robes covers the remaining portion of the torso, as well as the abdomen, resting atop the inner robe. The second robe only covers the right side of the torso, leaving the left exposed. Goh also wears prayer beads around his neck, as well as, thick golden bangles on his left wrist. Goh does not wear any shoes.


    Personality

    Goh is a modest and humble monk. He hates fighting & killing, and usually doesn't see eye-to-eye with others while he is chasing his own beliefs. Fame and glory do not interest him, as all he wants to do is unravel the truths of the universe. One of his core beliefs was "Beautiful and good should not be replaced by barbaric and ugly". He believes the world exists with a perfect harmony of good and evil. As such, he will not hesitate to keep that balance in tact. He will stop anyone from tipping the scales, whether good or bad. Balance is key, Balance is harmony. He is also an aloof person, preferring to live a loner lifestyle and not interact with other people. Despite this, he likes preaching to other people about his philosophies.

    Goh believes that the only weapon a man can trust without fail is his own body. As such he cares for his body as the utmost importance. Daily regimens of rigorous training, hours of meditation and spiritual rest, Goh is completely devoted to his monastic traditions. He does not break his code and is completely lawful in that aspect, although he remains neutral, it is for the sake of balance that he acts in any which way. Goh speaks in varies phrases ranging from ridiculously vague, or heavily convoluted. Goh's devotion to the martial arts has led him to question and pursue the life long self-journey by finding the perfect fist no matter how many people praise and look up to him he still remains and tries to stay humble.

    However, despite his great martial arts prowess, and devotion to keeping balance; Goh is a pacifist. He will often attempt to avoid confrontation and solve issues verbally rather than jumping into battle. Even if someone attacks him, Goh would rather avoid attacks and attempt to talk his opponent down, rather than attack his opponent in retaliation. This often infuriates his opponents more than it calms them, but Goh is a man who is devoted to his cause.

    Abilties
    Class

    Monk is a subclass of the Crusader class. Just like a crusader, a monk is a close range combatant powered by religious beliefs. Though the two differ in style and practice of said beliefs. Monastic beliefs aren't always based on the idea of holiness triumphant over malice. Instead, a Monk believes in balance, and the middle way. As such, a monk's power comes from within, harnessing their chi (mana) through meditation and practice. A monk's spirit must be as durable as his body, and his body must be as powerful as his spirit. Monks are skilled in close range combat, and although they can use weaponry, a monk is strongest when unarmed. Their practice of mental tradition and zen is balanced by their rigorous physical training and martial arts prowess.


    Class Types
    Spoiler:
    • Monk
      Level 1-10: +100 Mana and Vitality
      Level 11-20: +200 Mana and Vitality
      Level 21-30: +300 Mana and Vitality

    • Advanced Class: Once-Returner Monk [Requires 4,000 Intelligence]
      Once-Returner Monks are monks who have more knowledge in the relationship between spirit and body. Spells that augment their body are more powerful, and spells that heal the spirit are more efficient. This level of monastic prowess can unlock amazing skills, some of which can only be used once, ever.
      Level 1-10: +Body and Spirit skills deal greater damage to undead/Holy enemies (Previous bonuses active)
      Level 11-20: +Successful Barrages/Aura skills replenish/generate mana/stamina, gaining an additional 100 to mana/stamina
      Level 21-30: +Mantras last twice as long

    • Master Class: Arhat [Requires 6,000 Mana and Vitality]
      An Arhat is a fully enlightened monk. This monk has achieved Nirvana, a state of perfect balance in which they are no longer bound by the laws of the mortal world. In this sense, Arhats have a great resistance to holy and dark spells. Their mastery over their spirit and body are nigh perfect, seemingly integrating them without effort. Arhats are no longer tied to the vicious cycle of life and death, and upon death, become a Buddha, who will then teach other monks on their path to enlightenment.
      Level 1-10: +Spells and Skills are more effective against undead/Holy and monsters, (Previous bonuses active)
      Level 11-20: +Vitality and strength or intelligence and Mana Increased by 400 points (Split between the pair chosen freely).
      Level 21-30: + Unlocks Rebirth Mantras




    Monk Skills Monk skills are separated into three types: Barrages, Mantras, and Auras. Barrages are a Monk's striking skills. They range from grappling to strikes, and even maneuvers. Barrages are mainly physical, but can also have elemental adaptations. Mantras are recited spells that bolster a monk's performance. Anything from strengthening, to defending, to healing. The versatility of mantras are many, but can be extremely taking. Auras are purely spiritual skills. These skills can be used in close range, and in some cases mid-long range. This is a monk's spiritual power at it's core.

    Basic Skill - Barrage of Balance Level 1 [0/200 EXP]

    Barrage is a flurry of unarmed strikes. The monk has the ability to make every even strike cause holy or dark damage. At basic level, the user can only perform 5 strikes in rapid succession.

    Basic Spell - Mantra of PurityLevel 1 [0/200 EXP]

    Purity of Body is a spell that allows a monk to push out poisons or diseases from his body. This does not heal any damage done by said poison or disease, simply relieves the user of the ailment itself.

    Basic Skill - Zen Mind Mantra Level 1 [0/200 EXP]

    Zen Mind is a tranquil mindstate in which a monk relieves his mind of all thoughts and focuses solely on combat. This reduces the cost of mana/stamina required to perform Barrages and Auras by 10%. Lasts 2 Turns.


    Statistics

    Level - 1 [0/200 EXP]
    Skill Points - 1,000 Points Unused - 0
    Class - Monk

    Physical Abilities
    Strength - 150
    Agility - 150
    Vitality - 100 +100 = 200

    Skills and Masteries
    Intelligence - 200
    Accuracy - 50
    Stamina - 200
    Mana - 100 +100 = 200
    Luck - 50
    Last edited by The Hype; 04-19-2017 at 11:04 PM.

  4. #14


    Backstory

    A religious adventurer that worships the Goddess. When his hometown was attacked by demons, a powerful demon left him for dead, but not before cursing the young boy to never touch or feel the light. Saved by the Goddess who gave him an armor to save his life when his body burns in daylight, the adventurer became something similar to a dead person, who now took on the armor and became the ‘Death Knight’, travelling in hopes to one day be able to touch the light again.

    Personality

    Akira is known to be a quiet, not necessary an introvert – but comes from the fact that he is shy, usually as encased in his knight armor to utilize gestures to respond more often than talking. Perhaps due to his religious upbringing, he tends to be polite and kind to his peers. He desires the Light even though being cursed by a demon led him into a destructive path as he seeks for it, making him somewhat obsess with Light.

    Class Information

    The 'Death Knight' is a unique class granted by the Goddess to X in form of an armor. Due to the circumstance pertaining to Akira's state, the armor is bound to his soul in which prevents another from wearing the armor. The armor protects X from being burn by natural sunlight as long as he is wearing it. That said, the armor is extremely unique that it is fully capable of regenerating itself and grant several defensive capabilities. Being a special class, there is no advanced class progression.

    Death Knight
    Level 1-10: +200 Vitality
    Level 11-20: +400 Vitality and Unknown Ability
    Level 21-30: +600 Vitality and Unknown Ability

    Death Knight Skills
    Armor Regeneration - Level 1 [Tied to Character Level]
    Description: A unique armor capable of self-regeneration even when damaged over time. As the user becomes stronger, so does the level of regeneration.

    Dark Magic/Curse Resistance - Level 1 [Tied to Character Level]
    Description: One of the reasons why Akira was wearing the armor, it increases the resistance of dark magic and curses.

    Death Touch - Level 1/3 [Levels up every 10 levels]
    Description: Producing a freezing aura that slows anyone that is not recognized by Akira as a ‘friendly’ near him, allowing Akira to respond to faster hostiles at times.


    Weakness
    The main weakness of the Death Knight class is Light, as any spells would easily prove to be effective.

    Relationships

    Coming soon...


    Basic Information
    Name: Akira
    Alias:
    Title: Cursed Knight
    Gender: Male
    Height: 183 cm (6')
    Weight: 65 kg (143 lbs)
    Class: Death Knight
    Profession: Exploration
    Age: 23
    Origin: Goddess
    Affiliation: None currently.
    Likes: Light
    Dislikes: Your whole family

    Statistics
    Level: 1
    Class Bonus

    Strength: 250
    Vitality: 300 + 200
    Stamina: 100
    Intelligence: 50
    Mana: 50
    Agility: 150
    Accuracy: 50
    Luck: 50

    Last edited by Sea; 04-23-2017 at 08:47 AM.

  5. #15
    Personality


    Hailing from a far away land Gil’s first language is not Common, so he sometimes has difficulties understanding the situation, or fully expressing himself. Despite being smart, he lacks a lot of common sense that others have, and usually puts helping others before himself. Because of this, his tendency to “act first, think later” often gets him into troublesome situations.
    History


    Born in the small, distant country of Proisen, Gil had hoped to live a peaceful life as a scholar and priest. His main field of study was alchemy, which he used to help the people in his village, often for free if they had no means of payment.
    This village, however, is no more. While Gil was foraging deep in the woods, a wandering group of monsters attacked. By the time he returned, they had moved on, leaving behind destruction. Gil tried to help as many of the casualties as he could, before passing out from overexertion.
    The few survivors scattered, trying to start new lives for themselves, and Gil was no different. He spent a few years travelling aimlessly, living off of food given in return for help, before deciding to head to the big city, and try his hand at adventuring.
    Appearance


    Spoiler:


    Class Information



    As a priest, Gil can use a form of Holy magic to purify taints. He is not able to deal much damage if forced to attack, so he focuses on healing and supporting his party from the back line. His Holy power, however holds an advantage over the undead.
    Skills



    Tier 5 Alchemy: Level 1: 0/400 EXP - increases with each level up
    Can create remedies for simple Ailments such as weaker poisons and other mild Ailments.
    EXP: 10 per creation

    Heal: Level 1: 0/400 EXP - Vitality restored increases with each level up
    Restores a small amount of Vitality to target
    EXP: 5 points each minor wound healing, 10 for serious injury healing, 20 for major wound

    Faith: Level 1: 0/400 EXP - Time increases with each level up
    Boosts the Strength of the targets attacks by adding own Strength, for 30 seconds
    EXP: 10 per use

    Turn Undead: Level 1: 0/400 EXP - Damage increases with each level up
    Purify and neutralize Undead, instantly eliminating weak Undead enemies and harming stronger ones
    EXP: 15 points per Undead eliminated

    Resurrection: Level 1: 0/400 EXP - Vitality restored increases with each level up
    Brings a dead party member back to life, with only a small percentage of their Vitality intact
    EXP: 20 per resurrection

    Blessing: Level 1: 0/400 EXP - Protection increases with each level up
    Reduces the amount of damage the target receives from attacks for 1 minute. Can be spread across more than one target, reducing the time of effectiveness.
    EXP: 10 per target cast on

    Slow heal: Level 1: 0/400 EXP - increases with each level up
    Restores Vitality to target by half of own Vitality, at a rate of 5 Vitality per minute
    EXP: 10 per use
    Relationships


    N/A


    Basic Information

    Name: Gilbert Beilschmidt
    Alias: Gil
    Gender: Male
    Age: 28
    Height: 177cm (5'9)
    Weight: 64kg (10st)
    Origin Path: Hero
    Class: Arch-Priest
    Affiliation:
    Profession: Alchemy
    Likes: Helping people, children
    Dislikes: Seeing people in pain, fights



    Statistics

    Level: 1
    Experience: 0/400
    Money: 0 Eris


    Strength: 50
    Vitality: 100
    Stamina: 200
    Intelligence: 200
    Mana: 200
    Agility: 50
    Accuracy: 100
    Luck: 100

    Last edited by Darc-star; 04-24-2017 at 07:45 AM.


    MAL
    13/04/17
    Watching: 18; Completed: 439; PTW: 82 (T.T)
    1000% =3

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